El Mahdi
Muad'Dib of the Anauroch
Lies.
Hmmmm...
Cryptic...
I'm not sure what you're getting at here...

Lies.
This was tweeted about an hour ago:
(Mike) There's a GIANT @Gen_Con meeting happening right now. A "who's who" of #dnd superstars. We're talking about [REDACTED]. #dndgencon
Ah. So we're just looking at another marketting ploy.
That's why I qualified it with "pretty." The only reason to prefer some of the outliers, like "rolling high is better, except sometimes when it's not" is nostalgia. Streamline the core a bit and (almost) everything else works off that -- and the "(almost) everything else" gets put into a rules module that can be bolted on, just like horror rules or social combat rules.Problem is, even that's not all that true. In 1st Ed, thief skills were d%, roll low, surprise was d6 roll high. In 2nd Ed, NWPs were d20, roll low, initiative was d10, roll low. In both cases, resurrection survival was d%, roll low. I forget "open doors", but it was something else again.
The "roll a D20, higher numbers are better, compare to a target number, roll different dice for the result," does appear in all editions, but it wasn't a "universal mechanic" until 3e. And even 3e didn't use just that - for rolls that had no modifiers, it used d% instead.
I don't know. I'm not advocating it nor am I someone playing BD&D. I'm just trying to work from what we know toward where they seem to be going.Wouldn't that just be rejected out of hand by the people currently playing OD&D, BD&D, 1st Ed, 2nd Ed or 3.x? They've already got their ruleset. Why would they want some new WotC edition, even if it does work out as being functionally identical?
How would it look different if it were "more real," if The Powers That Be forbade them going public with it until GenCon?Ah. So we're just looking at another marketting ploy. Too bad. I was hoping for something more real.
Ah. So we're just looking at another marketting ploy.