Thurbane
First Post
I appreciate what you're saying, but I refuse to believe that adequate prrofreading and playtesting cannot be incorporated into the price of a given WotC product. It's a basic fact that I don't want to pay good money for faulty merchandise, nor should I be expected to.Majoru Oakheart said:Nothing is inescapable, but it's a matter how much much money are you willing to spend for perfection.
As a rough example. Say you pay someone...20 dollars an hour to write up a PrC. After writing it(2 hours), playtesting it (5 hours), changing it based on playtesting (1 hour), playtesting again (5 hours), last minute edits based on more playtesting and having read through it (1 hour), having an editor go through it and check for errors and consulting with him (2 hours), last minute editing based on editors feedback (1 hour), and meetings discussing deadlines and progress (5 hours).
That's 22 hours there or 440 dollars for one PrC. And that's just the one writer being paid. Assume other people get paid to manage, play in the playtests, edit, market the book, etc....
Then the fact that there are a number of PrC, feats, spell, etc. per book. It adds up. At a certain point you just have to give up and say "We think it's good enough. It might not be perfectly balanced. During that last phase of editing, we may have changed something in the PrC that made the example invalid, but I don't think so. Let's get it out before the deadline and just print it now."
If I thought that raising the cover price of products by $5 each would eradicate 90% of errors that currently slip through, I'd be all for it.
But I don't really believe it is a cost/time issue, but simply a matter of being lazy since the public will buy flawed product anyway.
...sorry, this is getting well offtopic, apologies...
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