taliesin15
First Post
I've been mulling over this whole Intimidate issue since that Low Charisma=Scared Awe thread thing--somehow I've been thinking there's something missing here--several people pointed out that part of what's so ridiculous about certain High Charisma characters being able to Intimidate better is that they frankly don't seem very scary (like let's say a very "beautiful" young hafling paladin, or an Elf Druid strewn with flowers and butterflies following her everywhere)--seems to me the essence of Intimidate is wrapped up with being impressively buff, strong, willful, tough, and hungry for blood--think Ray Lewis or Mike Tyson--seems to me a low charisma would be better--but part of it is the "tough guy aura"--which brings up a whole different issue I see entirely missing from a game that is largely about combat: the ability to be able to Assess the Strengths of one's opponent...sure, to some degree that's built into combat, being able to hit is a matter of finding the weaknesses in one's opponent...but what I'm wondering here is shouldn't there be something built into the system that allows shrewder characters to be able to Assess their opponents before battle...maybe along the lines of the Spellcraft skill, except it seems like such a common "sense" that everyone would have the ability albeit in different degrees