iwatt said:
No problem. The orc scares the beejesus out of me too. Doesn't mean he was able to "intimidate" me in game terms (turn his attitude to friendly for some time). Basically, a low Cha Orc either scares me so much I see no point in helping himout cause I know the maniac's going to kill me anyway. The paladin intimidates me with the suggetsoin of a terrible fate awaiting me if I don't repent and help him out.
So it's all in how you handle it.
I'd second that. It's all in how you imagine it / describe it.
One of my favorite 'low charisma' characters was a PC drow with a 6 Charisma. On the surface, wandering around human lands, and the player chose to play him as
exceptionally intimidating (as we mean the word in common usage). Every other phrase out of his mouth seemed to include an implied threat (which he-the-character didn't mean to imply).
This didn't give him the game effects of 3.x Intimidate: certainly, no NPC treated him as 'friendly' as a result; he wouldn't get the free drink hypothetically mentioned above, in fact the innkeeper would be likely to tell him that the inn was full even if he had rooms free. He would wind up in conflicts which the 'average' character would have been able to avoid, even though the character was ostensibly trying to avoid it. Likewise, none of his opponents were demoralized in combat - in fact, to the contrary, they were more motivated to eliminate him, so that they wouldn't feel a need to 'watch their backs' for the rest of their life.
Which all struck me as fine interpretations of a negative Charisma modifier, and would be equally applicable to a half-orc, a human, or whomever.
It made for a tremendously fun character for the player to play, and for me to GM.
Flip-side, I've been playing a high-charisma female character in a campaign recently. Rather than playing her with the 'attractive' stereotype, I've explicitly described her as large-boned, rather plan of face, and scarred from numerous fights... but she's somehow extremely
likeable; she's just very friendly, understands how people think, and she's sympathetic and considerate. All the PC's like her, even when there are conflicts between the party-members; and she gets along with strangers quickly and readily as well. Sometimes too well: she can be too trusting.
Could she Intimidate in the 3.x sense of the word? Absolutely: in combat, she is frighteningly effective and could be demoralizing. But even better might be the 'treat target as friendly' version: I could imagine one of the other members of the party 'explaining', to a so-intimated creature. "She genuinely doesn't want to kill you. No, she will if she draws her sword, don't get me wrong: you wouldn't have a chance. Just keep co-operating: you'll stay on her good side, and she'll let you live."
It's all in how you imagine it.