You continue to examine the main room. The shelves are lined with the same reagents you saw on the previous trip here. While neither of you are alchemists or wizards, you can recognize a few valuable components amid the myriad of others. Moving further around the room, you can get an angle to see behind the work bench the homonuculus is working on. There are numerous empty vials stored there and other labeled bottles presumably containing useful chemicals. It's hard to make out any more detail without moving in closer.
Further exploration of the room reveals a door set against the back wall. It is unlocked and after a brief examination, you feel it is safe to open. Beyond the door you find a small landing with a set of stone stairs carved into the wall. It leads up into the ceiling. Above the shop are living quarters. There are several chairs, a table, a bed covered in silk sheets, a small kitchen, and a large closet. There are clothes strewn about of various kinds. Dwarven, human, and halfling sized clothes abound, but there are also other sets that seem out of place. You see a hobgoblins leather and fur cuirass, a dirty and worn loincloth fit more for a primitive race, and several other odds and ends.
OOC - Johanel has know. arcana and would be able to give you some basic info about homonuculi.
If you want to consult with him:
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The homonuculi created by artificers share some of their makers personality traits. They are similar to familiars in that the masters are linked to them. Being constructs, they are given a set of instructions that they will attempt to complete until they are given new instructions.
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