Into the Dragon's Lair.

Arthur pulls out another magical attack, this time conjuring a ball of acid that leaps from his hand towards the mage. Upon impact however, the ball splits apart and slams into the other two assailants using the crossbows.

OOC: Using my move action to use improved diversion and make a bluff check against the mage, followed by a hide check if successful. Then I shall cast a Lesser Orb of Acid paired with the Chain Spell feat. My attack roll is http://invisiblecastle.com/find.py?id=574244

End result: 18 roll + 7 Mods = Touch Attack of 25.
Damage dealt is 5d8 + hopefully 3d6 sneak attack

Also, the spell chaines to the other two, dealing half of the 5d8 damage to them (ref save DC 16 for half of that).
 

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Duthayer goes for one of the crossbowmen, his short legs pumping as fast as they can to bring an end to the carnage quickly. The Freedom Warriors were not harmless, but it seemed they were not terribly experienced. Perhaps some had been drug into this without thinking... but they need not die for something as stupid as this. "Drop your weapons now and surrender!" he shouts to the man, preparing to defend himself if the man did anything stupid.
 


Taking the barrage of attacks, easily sends the mage to his final resting place. The two bandits however, seem all most unphased by the splashing acid that has begun to eat away at their clothing – the spiritual shuriken does, in fact, bury itself in the shoulder of one of the bandits. Though, the charging Kuma and the approaching Duthayer have their immediate attention ..causing them to drop their crossbows beside them and draw their longswords. One moves up to take on the dwarf, not hesitating to meet his enemies demands with his blade. The other, moves up to attack the Barbarian's backside; though neither foe lands a successful attack on either of the men. The two bandits are still held and the wagon begins to actually catch fire at this point.

(Assuming Arthur isn’t going to attack the all ready held and defenseless bandits. Lord Rath, it’s your go. )
 

Brother Odis sees the flames flickering up from the wagon and frowns. He thinks to himself, "I hope there 's no food on that wagon, 'cause moldy wheat is just as useless as burnt wheat."

Odis wiggles his fingers in the air and whispers to his beloved god. Suddenly, twenty gallons of water come crashing down on the flames. He then makes his way to the fallen wagon driver.

Meanwhile, like a crazed hornet, the spiritual weapon continues to tear into its target.

[sblock]
Standard Action: Cast create water
Move Action: Head towards the fallen wagon driver

Spiritual Weapon(Shuriken) +14/+9 melee 1d8+4/x2
9 Rounds remaining
(Twisted, invisible castle seems to be down right now, please roll for me, 2 attacks)

Hold Person: 8 rounds remaining (WILL save, DC20, every round)
[/sblock]
 

Rath stands his ground unmoving as none of the attackers approached his master yet.

Absalom was fairly sure now that after the ambush 2 men were enough to keep alive.

Thumbs touched and fingeres splayed wide. Words of Arcane Power dripped venomously from his tongue. With the words tiny blacklight arrowheads of mystical force lanced out towards the attackers.

OOC: Magic Missile..All on one of them. 16 points
invisible was wonkey used irony http://www.irony.com/cgi-bin/droll-query

edit: okay my link is broken <<shrugs>> go ahead and roll for me or use the 16 points
 

Kuma grunts as he feels an impact across the back of his armor, though the blow did not pierce it. He whirls and steps between the two men, lips peeled back in a snarl that exposes a line of sharp teeth.

"That," he growls, "was your one chance. You will not get another." With a grunt of effort, he hefts his huge, unnaturally sharp claymore and swings it in a whistling arc at the man who had attacked him!

(5' step to try to get in striking range of both warriors...just in case I can Cleave. :) Attack bonus is +15/+10, damage is 2d6+11 per hit, AC 24)
 

The two final bandits fall without much of a fight, leaving just the two held bandits at this point. Their eyes going wide, then wildly from side to side.. as if they could possibly break the invisible bounding with their eye movements. The fire in the wagon goes out with the sudden rush of water provided by Brother Odis. It seems, for the time being, there are no threats left.

(* sorry for the mis-type with names, Sans. I blame it on bein' sick. :) )
 
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Duthayer stalks up to the two held men and digs in his pack for some rope. Slicing off a few lengths, he binds the men's hands. "You're lucky. Here you are harming those that haven't hurt you, and you're doing nothing but taking bread out of the mouths of people devisted by a distaster. Does it matter that you don't agree with the bloody politics of the person providing the relief?" he says sternly, not caring whether they regain the wit to speak once the spell is worn off.
 
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Brother Odis examines the fallen wagon driver. If the driver is still alive, Odis whispers a prayer to Tymora and touches the driver gently on the forehead.

After Duthayer is done binding the two remaining bandits, Duthayer releases them from his spell.

OOC:
Cure Light Wounds on the wagon driver if he is still alive.
Dismiss Hold Person spell affecting the two remaining bandits
 
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