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EvolutionKB said:
Bathinias

Looks good. Two notes:
1) I'll let you have Extend Spell for now since Energy Substitution has a "one metamagic feat" pre-req and I know you're going for Bot3T, but as I noted I really dislike the generic PHB metamagics. I'll give you the option of replacing it later on with a less generic one (or, rather, I'll give you the option of which to replace it with ;)). Alternately, if you wanted, you can swap it for Sudden Extend now. Still a generic name, but the feat itself is more interesting.
2) You appear to be shorting yourself a few skill points. You should be able to have 7 maxed skills; I count 6. 4 from class, 0 from int, 1 from race, 2 from house rules.
 

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Zurai said:
Hah! Someone noticed! :D Yeah, the names are greek/greek-inspired. I'm not requiring PCs to follow the naming scheme, but I like having consistent cultural themes for NPC names. I'll touch on the spirit-talker thing at the end.



There are very, very few things that will get a "NO WAY" response from me in this game. Someone wanting to form a rudimentary priesthood is not one of those things; knock yourself out. Don't expect a lot of traction to it, though, unless Antiklites spends a lot of time and effort into it.
Sure thing, I figured as much - which is why I wanted as an option rather than a "this is what I really want my character to do." Who knows what he'll want to do after the game starts?
The background looks excellent. There are two things that I have notes on, here:
One, if it became known that Antiklites cannot hear his spirit, that would cause unease among the spirit-talkers, and unease there translates to unfriendly villagers. It gives me some very nice plot hooks, though :D
I actually was thinking about that as I finally got to sleep last night. I don't see Antiklites as being exactly "cannot" hear his spirit as much as "will not." Two, I did think about asking you if I could exchange the find familiar ability for the spirit guide ability of the Spirit Shamans (that would be Spirit Guide at 1, Follow the Guide at 5, Guide Magic at 10)? I didn't want to throw a character concept with class ability exchange beggery at you all at once though.

Two, there is only one building made of stone in the area - the ancient temple Cuirlen was founded around. No one knows who built it or how. There are no quarries in the vicinity. Antiklites can certainly be incredibly interested in the construction of the temple, still; I left that as a dangling plot hook in the setting info for a reason ;) I just wanted to be sure you were aware that a stonemason isn't really a useful profession in Cuirlen at the present time. Architect is, however.
I got that there isn't any stone buildings, but I figured that there would still be a call for stone masonry of a sort for bread ovens, flour grinding stones, etc. Antiklites would be a transitional figure, being trained to erect wooden buildings but having an understanding of the properties of rock and hardened clay.
 

James Heard said:
exchange the find familiar ability for the spirit guide ability of the Spirit Shamans (that would be Spirit Guide at 1, Follow the Guide at 5, Guide Magic at 10)?

That looks OK to me.

I got that there isn't any stone buildings, but I figured that there would still be a call for stone masonry of a sort for bread ovens, flour grinding stones, etc. Antiklites would be a transitional figure, being trained to erect wooden buildings but having an understanding of the properties of rock and hardened clay.

Excellent point! Yeah, I hadn't thought of it, but fireplaces and ovens and kilns pretty much need to be made out of stone, so there would indeed be a use for a stonemason.
 

Excellent point! Yeah, I hadn't thought of it, but fireplaces and ovens and kilns pretty much need to be made out of stone, so there would indeed be a use for a stonemason.
Besides, he probably makes everyones' cars and domestic appliances...(sorry, Flintstones reference, couldn't be helped)
 

I realized just now that there's another base class I should add... for some reason Crystalkeep doesn't have it listed:

The Healer, from Miniatures Handbook.

If anyone wants to change their class to Healer, that's cool.


I'm also going to update the 2nd post with a lot of the Q&A I've been doing throughout the thread, so it's easier to find and reference for everyone.

EDIT: FAQ post is updated with pretty much all the relevant info from the rest of the thread. Should be easier on newcomers now.
 
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Zurai said:
Background looks great! From my count of your ability scores, you shorted yourself 2 points. Scores of 10, 16, 12, 8, 14, 8 adds up to a 22 point buy; you get 24 PB with the single-NPC-class gestalt option. Other than that, character sheet looks good, too.

Oops, edited. I actually calculated everything with int 10, and then forgot to update the attributes to match that.
 

1) I'll let you have Extend Spell for now since Energy Substitution has a "one metamagic feat" pre-req and I know you're going for Bot3T, but as I noted I really dislike the generic PHB metamagics. I'll give you the option of replacing it later on with a less generic one (or, rather, I'll give you the option of which to replace it with ). Alternately, if you wanted, you can swap it for Sudden Extend now. Still a generic name, but the feat itself is more interesting.

I'll take extend spell, for now I suppose. I am AFB so I looked on crystalkeep and couldn't really find anything I liked. I'll swap it later with something else that you'd offer. I think I was updating the skills as you were posting it should be okay now. There were a few things I added to the sheet, vitality, DR, etc., you might want to give it another look over.
 

My character sheet should be fixed now. I agree with your comment on the ability scores. It bothered me so I changed them. He's still smart, but less wise shows his youth.
 
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Backstory: Manthos are a well known merchants and craftsmen, the entire family lives from the bronze industry, some of them mining it, some smiting it, the others sale it.
Drum Manthos is the son of two bronze merchants, Mirna and Murn Manthos. They live in their modest house in Cuirlen town. Mirna and Murn are usually traveling to other settlements, with other members of the family, to bring raw materials and the sort.
Drum himself, as many of his familiars, works as an apprentice with Anakletos, the youngest elder of the Council. Once a month, Anakletos opens his shop to make repairs in armors and other bronze items, so all the apprentices take that chance to learn from him, and help him with the overwhelming task.
Drum is not as dumb as many of the other apprentices, and he usually make some interesting questions to Anakletos, about his participation in the Council, so the rather young councilperson, keeps Drum informed about the matters of the elders. The young bronze smith reserves most of his oppinions, but sometimes both master and apprentices, discuss such matters with the rhythmic sound of hammers over bronze.
Drum works all day long, smiting and shaping bronze in Anakletos forge, and when the sun goes down, he likes to wonder around the town, enjoying the fresh air of the late evening. Working in the forge, is both his work and his passion, since his artist vein is strong, he usually made details and figures in his works, even in the cheapest sword he creates: People usually said, showing this draws, "Look, Drum made this one!"
Apparence: Drums curly brown hair, is short, as is his beard, and the hair in his chest and arms. He resembles a bear more than a man. Although he has penetrating golden eyes, shows more than a towering brute. He is not the brightest, but he can handle most conversations.
His big hands are rough and hardened by his job, he usually looks at them, with some sadness in his eyes.


Quotes: "Aye chief!", "I'll handle it!", "I shall look about it!", "Work hard, eat a lot, death fear not!"
 

Zurai said:
"Favored Enemy" isn't the same flavor as the old "Hated Foe" from AD&D (or was it original 3E? Whichever). It's just the creature type you've particularly studied the habits and weaknesses of. Animal would be a perfectly flavorful FE to choose.

To answer your question, though: Yes, Magical Beasts is also fine. I can certainly see a young ranger itching to repeat Kallistrate's success in killing one of the strange monsters lurking in the Noonshadow.

I like your new interpretation of FE. I still prefer it as magical beasts, so thx. Character sheet updated.

WarShrike
 

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