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WarShrike said:
I was just following the crit rules for Vitality/Wounds. The rule says that crits dont do more damage, but the threat range increases by 1 for every multiplier above x2. So a 20 x3 Longbow becomes a 19-20 x1 basicly.
Thanks for pointing this out; I've updated my sheet to reflect this.
 

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Zurai said:
Yeah, that's handwavable unless you want these to be really high quality maps.

No sense taking highquality stuff into the wild. I'll just use basic stuff on adventures and transcribe onto high quality at home, where the stuff is safe. :)

WarShrike
 


Sweet! Crow ftw! :D

Hey, I just realized that the VP/WP system for DnD doesn't have non-lethal damage. :\ So like, how do people get knocked out instead of killed what they get hit with a blunt object in the head hard enough to knock them unconcious but not hard enough to kill them? :confused:
 

I saw you mention that in another thread. I won't be giving the same answer, though :p

IMC, nonlethal damage will still apply as normal, but will only affect Vitality Points. If you have more nonlethal damage than remaining VP, you are unconcious as usual. Basically, it works exactly the same as it does in normal D&D.
 


Zurai said:
I saw you mention that in another thread. I won't be giving the same answer, though :p

IMC, nonlethal damage will still apply as normal, but will only affect Vitality Points. If you have more nonlethal damage than remaining VP, you are unconcious as usual. Basically, it works exactly the same as it does in normal D&D.

I'd think it'd work easier to make VP not discriminate against damage types (since it largely represents getting out of the way just in time) and make it so that once you've lost all your VP you can take lethal or non-lethal WP damage. Otherwise it'll actually be quicker to take out a character (especially us first-levelers with more WP than VP) with non-lethal.

VP heals quick anyways, so you could just leave VP entirely as is and say that WP heals quick for non-lethal.
 

Just going over RG page and noticed an error. Masquerade, you got the crit ranges right, but crits have no multipliers anymore. They do the same damage but bypass Vitality altogether and damage wounds.

WarShrike
 



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