Hit Dice: 6d6 + 12 (38 hp)
Initiative: +2 (Dex)
Speed: 20 ft.
AC: 18 (+2 Dex, +6 Armor)
Attacks: Gustave's Sword +9 or MW Longsword +8; MW Shortspear +7 or MW Light Crossbow +7
Damage: Gustave's Sword 1d10+4, MW Longsword 1d8+1, MW Shortspear 1d8+3, MW Light Crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Class Abilities: Bardic Music
Saves: Fort +4, Ref +7, Will +4
Abilities: Str 14, Dex 15, Con 14, Int 10, Wis 8, Cha 17
Skills: Bluff +12, Diplomacy +12[/quote]
(Quick Stat-Block post so that the DM doesn't have to go looking at the rogues gallery if something applies. I've DM'd PbP a bit, and having the stats at hand can be really nice. Just post the relavent info, like action feats and attack bonus or saving DCs.)
Initial Strategy: At first initiative Gustaf closes as much as possible. Once the situation is on top of him, he will use the crossbow unless the flying targets engage him in melee, in which case he will use Gustave's Sword.