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Intrigue In Candara

Abesh looks around, confused and more than a little worried. "Boss? Some Keltish trick? Think we should lend a hand?" He readies himself to sprint towards the dust cloud, eager to mix it up with Keltish forces.
 

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"Yes, it's more than possible that they've made it this far. Go quickly on foot, I'll be with you, though in the air" he says as he secures his gear bag around his left shoulder. "Siphra" Thomas says in a whisper, which results in two white-brown colored wings sprouting forth from the rear of his tan coat. He then launches himself 60ft into the air and then towards the commotion at full speed.
 

"Strewth!" exclaims Abesh at the dramatic departure of his newfound master, and he grins. "Nice exit, boss!" he shouts after him, and begins sprinting in the general direction of the could of dust.
 

OK. just in case there's anybody out there who hasn't realized it yet (hehe) We're going into combat. I'll post results every round, after most characters have posted actions.

The dust-cloud is 500 feet away from the city, Gustaf is 60 feet outside of the city edge, everyone else is somewhere near the edge of the city.
 

As he notice the danger, Antonio immediately runs as fast as he can after Gustaf, murmuring a prayer: "Grey Lady, Mother of Peace, let us arrive on time!"
 
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Hit Dice: 6d6 + 12 (38 hp)
Initiative: +2 (Dex)
Speed: 20 ft.
AC: 18 (+2 Dex, +6 Armor)
Attacks: Gustave's Sword +9 or MW Longsword +8; MW Shortspear +7 or MW Light Crossbow +7
Damage: Gustave's Sword 1d10+4, MW Longsword 1d8+1, MW Shortspear 1d8+3, MW Light Crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Class Abilities: Bardic Music
Saves: Fort +4, Ref +7, Will +4
Abilities: Str 14, Dex 15, Con 14, Int 10, Wis 8, Cha 17
Skills: Bluff +12, Diplomacy +12[/quote]

(Quick Stat-Block post so that the DM doesn't have to go looking at the rogues gallery if something applies. I've DM'd PbP a bit, and having the stats at hand can be really nice. Just post the relavent info, like action feats and attack bonus or saving DCs.)

Initial Strategy: At first initiative Gustaf closes as much as possible. Once the situation is on top of him, he will use the crossbow unless the flying targets engage him in melee, in which case he will use Gustave's Sword.
 
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'Nay, Auldurveg, I've no plan, other than to to keep this fellow (nods at the far off Gustaf) alive, as he seems to know something about this new aggression of The Monster's (Emperor).' Let us join the Fray.'
(Finnegan unlimbers his bow from it's sling and runs off to join the combat)

OoC:D'oh! I just saw that I didn't Change back to Crolmyr before exiting the Secret Meeting chamber...haha. Well, at least my weapons are at the ready (as per change self, they shift with the spell).
 


Once Ariel gets near enough to discern what is going on, she will see if there is a target that she can use either Hold Person or Suggestion on (respective DC's of 18 and 19). If that fails, then she will seek to engage something in melee.
 
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Into the Woods

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