Tyler Do'Urden
Soap Maker
I haven't done any roleplaying in several months- my last group couldn't find a convenient time to game through the summer, and our Midnight campaign fell apart. Recently, however, the other DM in our group, after a 2 year campaign, has decided she's going to "hang it up" in a few weeks and surrender the screen to me.
In this dry spell, however, I've started dating an attractive and intelligent young Philosophy student- who, unlike my previous girlfriends, is not a gamer and knows nothing about roleplaying. She's an artist, she enjoys science fiction and fantasy films but isn't a "genre geek", she's an occasional video gamer, and something of an intellectual- so I think she'd probably enjoy the hobby, at least as a casual player.
I have the perfect group to introduce her to gaming with- 3 male and 3 female players, all 20-23, socially presentable, mature, and with lives outside of gaming. We're all friends, and there's no real out of game tension...
The problem? We're playing Arcana Unearthed/Diamond Throne. With a group of seven players, in a system designed for experts. I'm running this game less violently and more role-play and problem-solving oriented, with an emphasis on moral dilemmas and characterization. Experience will be awarded for accomplishing goals, roleplaying, creating background material (poetry, stories, art, maps, journals), overcoming dilemmas (I'm going to put players in Prisoner's dillema type situations where they can cooperate and all win smaller amounts of experience, or compete for winner-take-all), and, yes, occasionally defeating major enemies (only significant, named villains will be worth anything- killing mooks won't net you anything. As the Diamond Throne setting is about choice rather than destiny, and individual determination, violence and killing should be a last resort, especially for characters of a more benevolent stripe.) I thought that changing the formula a bit would make a more interesting and less video-game like experience.
Of course, for a new player, dealing with an elaborate and convoluted ruleset (especially the spellcasting- egads!) could be very difficult, especially when we're busy wrestling with Aristotle and Aquinas in our academic lives. Not only that, with such a large (though friendly) group, I may not have enough time to teach a player completely new to roleplaying. One of the other players has taught three members of the group, however, and she's quite good at it... I haven't taught a new player in six years... and my padawan didn't turn out the best.
Now, I could try introducing her to a more basic D&D type game- but I don't think she'd enjoy it. Monster-hacking doesn't seem to be her type of thing, but I do think she'd enjoy my new AU game. So, should I invite her to the game or not? And, if I don't, how do I explain that I'm spending my Sunday afternoons with three other attractive young ladies? How would you handle this situation?
In this dry spell, however, I've started dating an attractive and intelligent young Philosophy student- who, unlike my previous girlfriends, is not a gamer and knows nothing about roleplaying. She's an artist, she enjoys science fiction and fantasy films but isn't a "genre geek", she's an occasional video gamer, and something of an intellectual- so I think she'd probably enjoy the hobby, at least as a casual player.
I have the perfect group to introduce her to gaming with- 3 male and 3 female players, all 20-23, socially presentable, mature, and with lives outside of gaming. We're all friends, and there's no real out of game tension...
The problem? We're playing Arcana Unearthed/Diamond Throne. With a group of seven players, in a system designed for experts. I'm running this game less violently and more role-play and problem-solving oriented, with an emphasis on moral dilemmas and characterization. Experience will be awarded for accomplishing goals, roleplaying, creating background material (poetry, stories, art, maps, journals), overcoming dilemmas (I'm going to put players in Prisoner's dillema type situations where they can cooperate and all win smaller amounts of experience, or compete for winner-take-all), and, yes, occasionally defeating major enemies (only significant, named villains will be worth anything- killing mooks won't net you anything. As the Diamond Throne setting is about choice rather than destiny, and individual determination, violence and killing should be a last resort, especially for characters of a more benevolent stripe.) I thought that changing the formula a bit would make a more interesting and less video-game like experience.
Of course, for a new player, dealing with an elaborate and convoluted ruleset (especially the spellcasting- egads!) could be very difficult, especially when we're busy wrestling with Aristotle and Aquinas in our academic lives. Not only that, with such a large (though friendly) group, I may not have enough time to teach a player completely new to roleplaying. One of the other players has taught three members of the group, however, and she's quite good at it... I haven't taught a new player in six years... and my padawan didn't turn out the best.
Now, I could try introducing her to a more basic D&D type game- but I don't think she'd enjoy it. Monster-hacking doesn't seem to be her type of thing, but I do think she'd enjoy my new AU game. So, should I invite her to the game or not? And, if I don't, how do I explain that I'm spending my Sunday afternoons with three other attractive young ladies? How would you handle this situation?