Invading Space Elves! - for humans only (full)

Shayuri - No problem, Usually I'm the one playing the Warlock, but if you wanna, I'm sure we can work together, as usual.
 

log in or register to remove this ad


Drerek said:
Any suggestions for feats for a Healer guys?

There are some great feats in Complete Divine that really highlight a healer's ability. Sacred Boost is one I really like, Divine Metamagic is good too, as is Sacred Healing. If you don't have the book, let me know and I'll give you details on some of these.
 


I don't have Dungeonscape, but if there's something you want, just run it by me. Likewise for Draconomicon.

DireLemming, there's room for one more so go for it. :D

I hear bad, bad things about the Radient Servant of Pelor, but seeing as how the Healer class carries some potent drawbacks it might not be so bad. Note: I do not possess a copy of that PrC (at least, I don't think I do... what book is it in?)
 

Lobo Lurker said:
I don't have Dungeonscape, but if there's something you want, just run it by me.)
Factotum is a jack of all trades base class. It can briefly emulate various abilities at different times per encounter. I can whip up a sheet so you can have a looksee.
 

The Invocation in question is called Magical Insight...a Least invocation from Dragon Magic. It was designed for the Dragonfire Adept, and as such isn't really IDEAL for the Warlock.

It gives Detect Magic, usable at will (which Warlocks get as a class ability), but significantly, they can use a Full Round Action to determine the functions of magic items they detect, as per Identify.

That's the ability I want. It fits the concept of this warlock -perfectly-.
 

Ok here's Quandrus. Added a bit story at the bottom.
[sblock]
Code:
[COLOR=YellowGreen]Quandrus the Unfathomable[/COLOR]
Class: Cleric 3 / Wizard 3 (Transmuter)/ Mystic Thuerge 2	
Race: Human
Size: M
Gender: Male
Alignment: N
AP: 9/9
Domains:  War, Summoning

		Points 
Str: 10 +0	0		Level: 8	XP: 28,000
Dex: 10 +0	0		BAB: +4	HP: 44 (5d4, 3d8)
Con: 10 +0	0 		Grapple: +0	
Int: 20 +5	11	lvl4	Speed: 30'	Stat Increases:
Wis: 16 +3	8		Init: +1	Spell Save: 
Cha: 16 +3	6	lvl8	ACP: 0		Spell Fail: 0

	Base	Armor	Shld	Dex	Cover	Nat	Misc	Total
Armor:	10	+5	+0/4	+0	+4	+0	+0	15/23
Touch:	14	Flatfooted: 10

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+4	+0	--
Ref:	+2	+2	+0	--
Will:	+12	+9	+3	--

Weapon			Attack	Damage	Critical	Range
Long Sword               +5        1d8+0     19-20/x2
Morning Star		+4	1d6+0	x2
Dagger    		+4	1d4+0	19-20/x2 	10 ft

Languages: Common, Dwarven, Draconic, Giant 

Abilities: 
All spells not from PHB are from spell compendium. -action-range-duration

Specialized in Transmutation (prohibited schools: Enchantment & Necromancy)

Arcane Spells 4+1 / 5+1 / 3+1 / 2+1
0:
Acid Splash**
Detect Magic*
Ray of Frost*
Caltrops*
1:
Shield*
Obscuring Mist
Identify
Magic Missle**
Feather Fall
Orb of Acid**
Reduce Person*
2:
Whirling Blade* - Throw slashing wep, attack enemies in 60ft line -Stnd-60ft-I
SummonMonsterII*
Wraithstrike* - make melee attacks as touch attacks -Swift-P-1rnd
Burning Sword* - gives touched wep flaming burst -Stnd-T-1min
3:
SummonMonsterIII**
Girallon’s Blessing* -Grow extra arms all 4 arms give 1d4+str claw attacks -Stnd-T-10min/lvl

Cleric Spells 5 / 4+1 / 3+1 / 2+1
0:
Create Water***, Light**
1:
Cold Fire* - makes fire deal cold dmg -stnd-short-1min/lvl
Shield of Faith*
Sanctuary*
Divine Favor*
Magic Weapon*
2:
Spiritual Weapon*, Aid*, Find Traps*, Resist Energy*
3:
Girallon’s Blessing**, SummonMonsterIII*, Ring of Blades

Feats:  
Practiced Spellcaster -Arcane caster lvl 3 lvls higher (8th) - CDivine
Scribe Scroll
Spell Focus Conjuration - +1 save DC to for Conjurations
Augment Summoning – All creatures called with +4 str & +4con
Improved Familiar - allows more advanced familiar based on caster lvl - DMG pg200
Imbue Summoning (meta)- Summoned creatures can be called with a 0-3 lvl spell cast on them. I cast the enhancing spell at same time. takes up slot 1 lvl higher - PHBII

Skils		Trained/Untrained: 9/4
Trained Skills	Total	Stat	Misc
Endurance  	+9	+0	--
Know-Magic	+14	+5	--
Know-Religion	+14	+5	--
Persuasion	+12	+3	--
Initiative 	+9	+0	--
Perception	+12	+3	--

Gear: 27,500g				cost	weight
+1 Mithral Chain Shirt of Twilight		5100g	10
+1 Animated Tower Shield		9180g	-
Circlet of Intelect +2			4000g	-
Wand of levitation			4500g 	1
Rod of lesser Imbue Summon		3000g	4
Wand of cure light			750
Longsword				15g	4
Dagger					2g	1
Backpack				2g	2
Travelers outfit				20g	4
Rope silk 50 ft				10g	1
Spell component pouch			5g	2
Trail rations X4				2g	-

Total Weight:38lb	Money: 6gp 20sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	38	76	115	230	575

Age: 25
Height: 5'3"
Weight: 120
Eyes: emerald green
Hair: Black
Skin: Pale

Improved Familiar:
Inharra Shelaroos (Shieldbearer)
Air mephit, Small Outsider (air, extraplanar)
Hit dice: 3D8 (24)
Speed: 30ft / Fly 60ft (perfect)
AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *usually behind full cover of shield
Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15
Saves: Ref 8, Fort 5, Will 11
Feats: Lightning Reflexes, Great Fortitude
Special qualities: DR 5/magic, fast healing 2, Improved evasion
full cover: cannot be targeted by melee or ranged attacks
Quandrus has always been a little bit off. His choices for company have never been what polite society would call cultured. His home, luckily on the outskirt of town, was always host to a myriad of animals, vermin and spirits that made anyone else fairly uncomfortable, but he seems to enjoy their prescence. Often late in the night he could be heard hooting with joy as he summons something completely unknown.
Then one day he had a new companion, a very attractive young woman with wings whose diaphanous cloak offered little in the way of warmth or modesty. But from that day on she was always at his side. People would have said something if she had been on anyone but Quandrus' arm, but for him by that point, it just seemed like his version of normal. They would take walks late at night together, and sometimes people would catch a glimpse of the girl sitting on one of Quandrus' shoulders like she didn't weigh anything at all.
But it's not like he's unfriendly. People who need help with a little heavy lifting, or start having pest problems, often find themselves trudging out to the edge of town to request the services of this very gifted summoner who is more happy to call a couple friends to help.[/sblock]
 
Last edited:

Lobo Lurker said:
I hear bad, bad things about the Radient Servant of Pelor, but seeing as how the Healer class carries some potent drawbacks it might not be so bad. Note: I do not possess a copy of that PrC (at least, I don't think I do... what book is it in?)
It's in Complete Divine along with some feats I'm looking at (Spontaneous Healer and Augment Healing). Radient Servant and a good number of the divine feats require Turn Undead, which Healers don't get. Do you want me to post the stats on the feats here?
 

The problem with substituting templates on summons is twofold...

1) Celestial/Fiendish aren't always +2 CR. At lower hit dice, they're only +1 CR.

2) Not every template that has +2 CR really IS +2 CR. :) This is, in my experience, especially true of older 3.0 sources.

Clearly it's a GM call...as long as he's happy with the increased power and versatility that summons would have, it's all good.
 

Remove ads

Top