Invading Space Elves! - for humans only (full)

Also, normally skill focus gives +3, and there are skill bi-focus feats that give +2 to TWO skills (Slightly less but 2 skills for 1 feat).
Is there an option for doing somethign like that? Skill focus = +5 ONE skill, so Bifocus = +3 Two skills?

And I notice your skill list doesn't list a replacement for Craft skills.. So what would I use for Transmutation spells that require craft checks?
 

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JEMAL: That all looks great, approved (feat + 2 magical knacks). Skill Focus affects only one skill, there are no feats with two lesser bonuses instead of one big one due to the way that the skill list has been condensed (ex: Stealthy's +2 to Hide/Move Silent works just fine with Skill Focus: Stealth; likewise, Negotiator can be replaced easily by Skill Focus: Persuasion).
ethandrew: correct, 11 feats (wow!)

Starting Gold... whatever the starting wealth for 8th level characters is. I'll post it later tonight (unless someone else posts it first) because my DMG is at the bottom of a box at the bottom of a box pile in our storage room.
 



Jemal said:
and the Craft skill?
Interesting question and one I had not considered. Possibly a knowledge of some sort (metallurgy, for example, should include knowledge of how to manipulate metals for blacksmithy/armorsmithy types of activities; or simply Knowledge: blacksmithing or Knowledge: armorsmithing). Sound good?
 


Would you have an issue if I took Monk at 1st & 2nd Level and then went Fighter 6? Feat breakdown would be:

1st: Human(1), Extra(2), Imp. Grapple(3), Imp. U. S.(4), 1st Level Feat(5)
2nd: Combat Reflexes (6)
3rd: Extra(7), Fighter(8)
4th: Fighter(9)
5th: Extra(10)
6th: Fighter(11)
7th: Extra(12)
8th: Fighter(13)

So I'd instead have 13, but Imp. Grap, Imp. U.S., and Combat Reflexes would be pre-selected for me.

Edit: If I'm wrong anywhere, let me know!
 
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No problem, furthermore PALADINS and MONKS have no multiclassing restrictions (other than alignment-based ones) in my games.

If you like I'll let you exchange a fighter's Shield Proficiencyand Heavy Armor proficiency for Improved Unarmed Strike & Stunning Fist or Improved Unarmed Strike and Dodge.
 

Hmmm, definitely possible, but why I'm really dipping into Monk is to get my damage to go from 1d3 to 1d6, plus I can squeeze out two more feats. I'm tentatively looking at:

-Improved Unarmed Strike
-Improved Grapple
-Weapon Focus (Unarmed Strike)
-Weapon Specialization (Unarmed Strike)
-Dodge
-Power Attack
-Cleave
-Two Weapon Fighting
-Improved Two Weapon Fighting
-Combat Reflexes
-Mysteries?
 

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