Lobo Lurker
First Post
Since I can't find a game, why not run one?
Its An Elven Invasion!!!
Nutshell: space faring elves invade a fantasy world of humans, seemingly intent on genocide. Why? PCs are heroes from one of the human kingdoms and must figure out what’s going on and how to save their world.
This will be a self-contained adventure featuring multiple encounters. As a DM I’m not fond of dungeon crawls but I do like combat and am not adverse to diplomatic solutions or creative problem solving to circumvent encounters.
I’m looking for 4-6 8th level human PCs of any class or gender (good/neutral alignments only). Please be able to post at least once per day Tuesday through Saturday. This game will be using higher tech levels than standard DnD but at the start of the campaign, the humans have not had much exposure to advanced technologies.
The principle inhabitants of the world are dragons*, dwarves, gnomes, halflings, hobgoblins, humans, gnomes, ogres, orcs* and giants.
* differs from monster manual.
Books Allowed: PHB, AU/AE, Complete Series books, Unearthed Arcana. If there's something else you're dying to use I can likely be convinced. Creativity is key.
Anyone interested? Looks like we've got...
1. Shayuri - Lily (warlock)
2. stonegod - Franklin (factotum)
3. Jemal - Kiera (sorceror)
4. Vertexx69 - Quandrus (wiz/clc/mystic theurge)
5. Drerek - Charles (healer)
6. ethandrew - Crazylegs (fighter/monk)
CHARACTER CREATION:
All PCs in this game will be 8th level humans. Attributes will be generated by points (25) but with a base of 10 rather than 8 (hey, you’re all heroes). PCs start with the maximum possible hit point totals. Feats are gained at odd levels (1, 3, 5, etc) rather than every 3rd level. Everyone gets a bonus feat at 1st level (in addition to the human bonus feat). Humans also get an extra trained skill (see below)
11 = 1pt 15 = 6pts
12 = 2pts 16 = 8pts
13 = 3pts 17 = 11pts
14 = 4pts 18 = 14pts
27,500 Gold to start (no more than 14,000gp on any single item).
For those that like to know, many enemies will be non-standard versions of monsters from the monstrous manual. Principle enemies are likely to be constructs, giants, humanoids, undead, and/or outsiders.
HOUSE RULES:
Action Points (unearthed arcana LINK ): Every PC will have a number of action points available equal to ½ their character level + 5. Spending action points is a swift action.
Charisma: Will saves are modified by Charisma, not Wisdom. This keeps charisma from being such a ‘dump stat’.
Dodge: The Dodge feat applies a universal +1 Dodge Bonus to AC rather than +1 vs. a specific opponent.
Feats: Gained at odd levels. Bonus level 1 feat.
Skills: Skills will use the Star Wars SAGA rules. You automatically have ranks in all skills at ½ your character level (though some skills cannot be use untrained). You get a number of trained skills equal to the number of skill points your class normally gives you + your Intelligence modifier; trained skills must be selected from your class’s list of available skills. You have a number of ranks in your trained skills equal to ½ your character level + 5. The Skill Focus feat gives you a +5 modifier to any skill. A new feat, called Skill Training allows you one extra trained skill.
Skill List— [sblock]Its fairly easy to muddle out which existing class skills map to the new skills, below. If you have any doubts, ask.
Acrobatics (dex)
Climb (str)
Deception (cha)
Endurance (con; includes concentration)
Initiative (dex; class skill for all classes)
Jump (str)
Knowledge (int; spellcraft folded into knowledge-magic)
Mechanics (int; open locks, disable device, etc.)
Medicine (int)
Perception (wis; noticing traps, any class)
Persuasion (cha)
Pilot (dex; everything with one skill – not available at start of game)
Ride (dex; everything with one skill)
Stealth (dex)
Survival (wis)
Swim (str)
Use Computer (int)
Use Magic Device (cha)[/sblock]
Rogue's Gallery
Its An Elven Invasion!!!
Nutshell: space faring elves invade a fantasy world of humans, seemingly intent on genocide. Why? PCs are heroes from one of the human kingdoms and must figure out what’s going on and how to save their world.
This will be a self-contained adventure featuring multiple encounters. As a DM I’m not fond of dungeon crawls but I do like combat and am not adverse to diplomatic solutions or creative problem solving to circumvent encounters.
I’m looking for 4-6 8th level human PCs of any class or gender (good/neutral alignments only). Please be able to post at least once per day Tuesday through Saturday. This game will be using higher tech levels than standard DnD but at the start of the campaign, the humans have not had much exposure to advanced technologies.
The principle inhabitants of the world are dragons*, dwarves, gnomes, halflings, hobgoblins, humans, gnomes, ogres, orcs* and giants.
* differs from monster manual.
Books Allowed: PHB, AU/AE, Complete Series books, Unearthed Arcana. If there's something else you're dying to use I can likely be convinced. Creativity is key.
1. Shayuri - Lily (warlock)
2. stonegod - Franklin (factotum)
3. Jemal - Kiera (sorceror)
4. Vertexx69 - Quandrus (wiz/clc/mystic theurge)
5. Drerek - Charles (healer)
6. ethandrew - Crazylegs (fighter/monk)
CHARACTER CREATION:
All PCs in this game will be 8th level humans. Attributes will be generated by points (25) but with a base of 10 rather than 8 (hey, you’re all heroes). PCs start with the maximum possible hit point totals. Feats are gained at odd levels (1, 3, 5, etc) rather than every 3rd level. Everyone gets a bonus feat at 1st level (in addition to the human bonus feat). Humans also get an extra trained skill (see below)
11 = 1pt 15 = 6pts
12 = 2pts 16 = 8pts
13 = 3pts 17 = 11pts
14 = 4pts 18 = 14pts
27,500 Gold to start (no more than 14,000gp on any single item).
For those that like to know, many enemies will be non-standard versions of monsters from the monstrous manual. Principle enemies are likely to be constructs, giants, humanoids, undead, and/or outsiders.
HOUSE RULES:
Action Points (unearthed arcana LINK ): Every PC will have a number of action points available equal to ½ their character level + 5. Spending action points is a swift action.
Charisma: Will saves are modified by Charisma, not Wisdom. This keeps charisma from being such a ‘dump stat’.
Dodge: The Dodge feat applies a universal +1 Dodge Bonus to AC rather than +1 vs. a specific opponent.
Feats: Gained at odd levels. Bonus level 1 feat.
Skills: Skills will use the Star Wars SAGA rules. You automatically have ranks in all skills at ½ your character level (though some skills cannot be use untrained). You get a number of trained skills equal to the number of skill points your class normally gives you + your Intelligence modifier; trained skills must be selected from your class’s list of available skills. You have a number of ranks in your trained skills equal to ½ your character level + 5. The Skill Focus feat gives you a +5 modifier to any skill. A new feat, called Skill Training allows you one extra trained skill.
Skill List— [sblock]Its fairly easy to muddle out which existing class skills map to the new skills, below. If you have any doubts, ask.
Acrobatics (dex)
Climb (str)
Deception (cha)
Endurance (con; includes concentration)
Initiative (dex; class skill for all classes)
Jump (str)
Knowledge (int; spellcraft folded into knowledge-magic)
Mechanics (int; open locks, disable device, etc.)
Medicine (int)
Perception (wis; noticing traps, any class)
Persuasion (cha)
Pilot (dex; everything with one skill – not available at start of game)
Ride (dex; everything with one skill)
Stealth (dex)
Survival (wis)
Swim (str)
Use Computer (int)
Use Magic Device (cha)[/sblock]
Rogue's Gallery
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