Final Draft
[sblock=Charles, Human Healer 8]Name: Charles
Class: Healer
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Pelor
Str: 11 +0 ( 1p.) Level: 8 XP: ----
Dex: 16 +3 ( 4p.) BAB: +4 HP: 80 (8d8+16)
Con: 14 +2 ( 4p.) Grapple: +4 Dmg Red: N/A
Int: 10 +0 ( 0p.) Speed: 30' Spell Res: XX
Wis: 20 +5 ( 8p.) AP's: 9 Spell Save: 13 + spell level
Cha: 16 +3 ( 8p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Dod Defl Total
Armor: 10 +4 +0 +3 +0 +1 +2 20
Touch: 16 Flatfooted: 17
Base Mod Misc Total
Fort: 6 +2 +0 +8
Ref: 2 +3 +0 +5
Will: 6 +3 +2 +11
Weapon Attack Damage Critical
+1 Light Crossbow (20) +8 1d8+1 19-20/x2
Masterwork Dagger +5 1d4+0 19-20/x2
Languages: Common
Feats:
Dodge (Bonus 1st)
Augment Healing (Human Bonus)--Complete Divine, pg 79. +2 points/spell level to the amount of damage healed by any Conjuration (healing) spell cast by Charles.
Spontaneous Healer (1st)--Complete Divine, pg 84. Can spontaneous cast Cure spells # times/day = wisdom bonus.
Skill Focus (Knowledge, medicine) (Class Bonus)
Reach Spell (3rd)--Complete Divine, pg 84. Can cast a spell that normally has a range of touch at a distance of 30'. Must make a ranged touch attack. Uses a spell slot two levels higher than the actual spell.
Heighten Spell (5th)
Iron Will (7th)
Abilities:
Spells (see below)
Spontaneous Healing 5/day
Healing Hands (Ex)--spells of healing subschool add charisma modifier to hit point damage healed.
Clense Paralysis (Su)--Remove Paralysis 1/day
Clense Disease (Su)--Remove Disease 1/day
Clense Fear (Su)--Remove Fear 1/day
Clense Poison (Su)--Neutralize Poison 1/day
Effortless Healing (Ex)--Don't provoke an AOO when casting a healing subschool spell.
Unicorn Companion (Ex)--See below.
Spellcasting:
Caster Level: 8
Healing Subschool: +3 hit points + 2 points/spell level healed.
Spells per Day: 6, 7, 6, 5, 5
Spells Usually Prepared:
0--Detect Magic, Read Magic, Light, Light, Cure Minor Wounds, Create Water
1--Bless Water, Protection from Evil, Protection from Evil, Protection from Evil, Goodberry, Remove Paralysis, Remove Fear
2--Calm Emotions, Remove Blindness/Deafness, Remove Blindness/Deafness, Lesser Restoration, Lesser Restoration, Cure Moderate Wounds
3--Create Food and Water, Remove Curse, Restoration, Reach Cure Light Wounds, Neutralize Poison
4--Heighten Sanctuary,Heighten Sanctuary, Mass Cure Light Wounds, Death Ward, Freedom of Movement
Companion:
Landiss, Celestial Unicorn, Large Magical Beast; HD 4d10+20 (42 hp); Init +3; Spd 60'; AC: 22 (-1 Size, +3 Dexterity, +6 Natural, +4 Chain Shirt Barding), T: 12, FF: 19; BAB/Grapple: +4/+13; Attack: Horn +11 melee (1d8+8, 20/x2); Full Attack: Horn +11 melee (1d8+8, 20/x2) and 2 Hooves +3 melee (1d4+2); SA: Smite Evil +4 1/day; SQ: DR 5/magic, Natural weapons magic for DR purposes, Darkvision 60', Immunities (poison, charm, compulsion), Low-Light Vision, Magic Circle vs. Evil, Energy Resistance (Acid, Cold, Electricity 5), Scent, Spell Like Abilities (CL 5, Detect Evil at will as free action, 3/day Cure Light Wounds, 1/day Cure Moderate Wounds, Neutralize Poison), SR 9, Wild Empathy, Empathic Link, Improved Evasion, Shared Savings Throws, Share Spells; AL: CG; SV: Fort +11, Refl +9, Will +13; Skills: Perception +12, Survival +12; Feats: Lightning Reflexes, Track; S: 20, D: 17, C: 21, I: 10, W: 21, Ch: 24.
Skills Ranks Mod Misc Total
Endurance 9 +2 +0 +11 (t)
Initiative 4 +3 +0 +7
Knowledge (Medicine) 9 +0 +5 +14 (t)
Knowledge (Religion) 9 +0 +0 +9 (t)
Perception 4 +5 +0 +9
Persuasion 9 +3 +0 +12 (t)
Survival 4 +5 +0 +9
Equipment: Weight
+1 Light Crossbow (20) 6lb
Masterwork Dagger 1lb
+2 Leather Armor 15lb
Wand of Cure Light Wounds, CL 5 (50) 0lb
Ring of Protection +2 0lb
Gloves of Dexterity +2 0lb
Restoration Components x5 0lb
Backpack 2lb
Holy Water x4 4lb
Silver Holy Symbol 1lb
Spell Component Pouch 2lb
Traverler's Outfit 5lb
Belt Pouch .5lb
Chain Shirt Barding (on companion)
Total Weight:34.5lb Money: 23gp 0sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 38 76 115 230 575
Age: 28
Height: 5'9"
Weight: 140lb
Eyes: Brown
Hair: Brown
Skin: Tan[/sblock]