As far as how I handle it mechanically, I don't normally put down a mini for invisible monsters and will give the player the location if I determine that a PC may know where the creature is. If there are tracks, I may draw tracks or leave tokens as appropriate. If a PC is invisible, I leave the mini on the board so I know it's there.
Detecting an invisible creature on the other hand is a whole other issue, and one that I still struggle with. On the one hand I don't want invisible characters/creatures to be uber-powered because I try to avoid things that completely break the game. For example, an invisible flying creature in a noisy area should by a strict reading of the rules be virtually impossible to detect without the aid of magic. They leave no tracks and unless they're announcing their presence somehow there is no reason anyone could detect them.
Combine a flying rogue (or anyone with a bonus dash action) with greater invisibility and you have a game-breaking combination. But maybe I just worry too much about things like that because it does require a fair amount of resources.
Detecting an invisible creature on the other hand is a whole other issue, and one that I still struggle with. On the one hand I don't want invisible characters/creatures to be uber-powered because I try to avoid things that completely break the game. For example, an invisible flying creature in a noisy area should by a strict reading of the rules be virtually impossible to detect without the aid of magic. They leave no tracks and unless they're announcing their presence somehow there is no reason anyone could detect them.
Combine a flying rogue (or anyone with a bonus dash action) with greater invisibility and you have a game-breaking combination. But maybe I just worry too much about things like that because it does require a fair amount of resources.
