ruleslawyer
Registered User
Sounds like they were a little weak on strategy. A party with a composition like this facing a lightly-armored, dagger-wielding opponent should have had all the fighters charge him and full-attack him, and he would be dead. Concentrating all your attacks on one opponent at a time ensures dead opponents, and the only foes capable of avoiding this sort of concentration are spellcasters, who can fly and turn invisible and reasonably undetectable with ease.
And no, this is just not that deadly. I'd be much more worried about a straight rogue with blink and a ghost touch weapon, or (heaven forfend) a properly-prepared straight spellcaster.
And no, this is just not that deadly. I'd be much more worried about a straight rogue with blink and a ghost touch weapon, or (heaven forfend) a properly-prepared straight spellcaster.
Eh. Boosting your Bluff check is far weaker than just obviating the need for the check altogether, which is what any effect that generates invisibility or the equivalent (again, blink is the superior option, IMHO) can do with ease.PsiSeveredHead said:Boosting your Bluff check is even easier, and I'd be wary of any class that lets you do something four times (or more) better than Improved Feint.