(IR) 2nd ooc-thread of the 5th IR (open)

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I beleve that, once you get beyond a level of military strength, population is irrelavent, as you will just steam-roll right over all of the IR, or enough of it to get a high IC. I mean, the way TFO described his faction, our epics and elets would be fighting at a -2 or so becuse of the anti magic properties, and his would be fighting at a +6 or so due to extreame technology. According to the rules as I understand them, he could win any fight at the start of the game with one Epic PL. He could just send one to each of us!

Also, aren't all the planes cut off?
 
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Ok, work aside, managed to read finally all the stuff this far (exept the spoilers of course).

I like the spelljamming extra feature idea. That would feel very apt to something I think we are missing.

Airwhale: misunderstanding, I wasn't making any extra claims

And planes should be cut of when actual IR starts, yes, if things are as they were originally planned.
 


Ok, to everyone in the IR, and it's important

It is 6 in the morning. I have worked all night long, literally, to reach the point where I could post this.
Could everyone please read this?


First of all, I urge you, James to keep your claim to the Mare Mysticum and the Empire of Lynn.
Why?
Because you seemed to be enjoying that power, James, and you put a lot of work into it. So, where's the fun, in being forced to abandon it?

If Serpenteye allows the Ethergaunt, I guarantee they will not be able to simply walk in and overwhelm Lynn and the Mare Mysticum. As the DM of the 3rd IR, I can state categorically that it is Serpenteye's job to create a balance at the start. Otherwise, where is the fun?
Serpenteye knows all this very well, and he will work to create a balanced game. He will not allow a situation where Lynn is simply whelmed at the start of the game. IRs don't work like that.

I very much like your creation of the Mare Mysticum. I really hope you will keep it. I have been very impressed by all your work. Your power, your drawings, and your map.

The last thing I want to see is your fun ruined. And everyone should heed this, because I'm looking at the work you've done, and you deserve some fun in this game.

And I liked your picture you just posted. Eclavdra is even more beautiful than that, believe it or not. Her hair falls freely down her back and shoulders, too.

- - -

To Forsaken One

Hey there.
The Ethergaunt are interesting. And certainly nasty.
I am reminded of the phaerimm, the mighty and alien race of mages on Toril. My character, Edena, always thought of them as the single greatest threat that currently existed, to the city of Silverymoon and those he cherished there.
I don't know how Serpenteye will rule on them, but I do think your concept will be messed up, because they can't begin with technology or high magic.

It would seem the Ethergaunt have the same attitude towards everyone as the Solistarim. The Solistarim also believe in extermination. (Thus, if for some horrific reason the Solistarim and Ethergaunt allied, we've have a problem.)

We will have to see how Serpenteye rules on this one. Don't be surprised, though, if the Ethergaunt end up being less powerful than they appear.

- - -

To Serpenteye - and to everyone else

The original calculation for IC was population x IC level plus 5, divided by 200,000.
So, 1,000,000 people would translate to 1,000,000 x (1+5) = 6,000,000. Divided by 200,000, would equal 30.

Then Serpenteye doubled all ICs.

So now, the equation is population x IC level plus 5, divided by 100,000.

So ...

I went and recalculated EACH AND EVERY IC value in the roster (a process that, even with a computer calculator) took 2 hours. And I readded up each and every power's PL, including all additions and modifications from Serpenteye up to this post.

My apologies for my previous, misleading post, on IC values. I was simply working on the template, and not paying attention to numbers. I took what I was given, and didn't look further. To my utter horror, I discovered - starting with Paxus - that practically every calculation in the roster was off.
So, I went and corrected them all, according to the latest equation set down in the rules ( (population x (IC level + 5)) / 200,000) by Serpenteye, and are now laying them out for you to see.

Here is what I came up with: here are the current IC values:

TOTAL IC OF AIRWHALES' POWER SO FAR: 364 IC
TOTAL IC OF ANABSTERCORIANS' POWER SO FAR: 113.3 IC
TOTAL IC OF BUGBEARS' POWER SO FAR: 428.7 IC
TOTAL IC OF CREAMSTEAKS' POWER SO FAR: 257.5 IC
TOTAL IC OF DEMON ATHIESTS' POWER SO FAR: Unknown
TOTAL IC OF DEVILISHS' POWER SO FAR: 397.2 IC
TOTAL IC OF EDENA OF NEITHS' POWER: 368.4 IC
TOTAL IC OF ELUVANS' POWER SO FAR: 702.9 IC
TOTAL IC OF FORSAKEN ONES' POWER SO FAR: 342 IC
TOTAL IC OF GUILT PUPPYS' POWER SO FAR: 460.1 IC
TOTAL IC OF JAMES HEARDS' POWER SO FAR: 735 IC
TOTAL IC OF KNIGHT OTUS' POWER SO FAR: 776.9 IC
TOTAL IC OF MELKORS' POWER SO FAR: 471.8 IC
TOTAL IC OF NAC MAC FEEGLES' POWER SO FAR: 343.4 IC
TOTAL IC OF PAXUS ASCLEPIUS' POWER SO FAR: 591.8 IC
TOTAL IC OF RIKANDURS' POWER SO FAR: 361.8 IC
TOTAL IC OF THOMAS' POWER SO FAR: 244.2 IC
TOTAL IC OF VENUS' POWER SO FAR: 798 IC
TOTAL IC OF WILLIAMS' POWER SO FAR: 755.3 IC
TOTAL IC OF XAELS' POWER SO FAR: 411.1 IC
TOTAL IC OF AIRWHALES' POWER SO FAR: 364 IC

Again, I apologize for my mistake. It isn't that I'm an idiot at math. It was a simple oversight. An oversight that has made a mess. So I spent the hours required to clean it up, as well as I could.

- - -

To everyone

I am very disheartened that James is so disheartened, and that Forsaken One seems disheartened too.
Jame's enthusiasm for the game was strong, and that enthusiasm showed. Now he seems dispirited and dejected. And he deserves better.
And Forsaken One also seems dispirited and down. His enthusiasm has always showed, and he's put in some effort. He deserves some fun.
Could you'all please give these two some support?
We want to have a fun game. That's all. And what fun will it be if James and Forsaken One leave us?

Edena_of_Neith
Gamemaster of the 3rd IR
Doing his best to help with the 5th IR
 
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TFO, I wonder do you ever play anything else but assimilate/kill all - type of faction? (I am speaking of IR:s of course)

Ethergaunts are certainly neat thought (you write very well IMO), but they are way too good to be true, come on. Besides they have almost nothing to do with race of that name in sense of most of their abilities.

Their attitude: "we are better than everyone, we genocide everyone because we don't like lesser races existing with us" is so boring it brings tears to my eyes.

With their uber stats and immunities corrected and some couple of extra features to their racial personality they might make interesting addition.

Also, their existance is very much tied with etherial plane, so such creatures, including ghosts and other such creatures (unless somehow bound) might simply fade out of existance as far as Oearth is concerned when the game starts and planar connections are cut off.

Ah, and teleport spells/abilities btw need some kind of planar connection aspect to work. If in doubt read describtion of spell "dimensional anchor".

I think these and couple of other things need to to be resolved before cutting off all the planes.
Meaning Serpents Eye, please rule them, if you haven't done so someplace I didn't notice.
 


Melkor, I got your email. You should have had a fairly short reply. Tell me if you didn't get it.

Zelda said:
TFO, I wonder do you ever play anything else but assimilate/kill all - type of faction? (I am speaking of IR:s of course)

A very critical question to me. This sounds like the diadem, the (often ignored in the face of greater threats) swarm, and in the IRR the Mantis clans plans all over again. It also seems like a power grab of sorts.

James Heard said:
I wouldn't be leaving, just taking over the equally interesting but farther away from psychotics power of Polaria. I don't want to not play. I want to be far enough removed from what I truly do see as problem faction as possible, even recognizing that in a real sense the Elite and Epic PL rules of the game make certain that having a low unattractive starting population figure are the only way of protecting yourself from a concerted early attack from any faction with an overwhelming amount of Elite and Epic superiority. Lynn is absolutely a weakness rather than a benefit and I had my doubts from the beginning, Polaria seems like a good trade. Who better than the game master to manage every single neighboring force committed to fighting what promises to be a meteor shower faction of the 5th IR? I'm just saying I have neither the inclination nor the time, and if I'm actually forced into that sort of position then yes, then I'll bow out of the game.

Personally, this sounds a bit too much like "I'm taking my toys and going home." Or (more accurately even) in this case, "I'll play antarctica" during a game of axis and allies.
 

Edena, this is from megapost:


Gallador's Concord: 2,000 Vampires, 15,000 Vampiric Spawn, 100,000 servitor Undead = 7 IC
Ivid and the City of Rauxes: 66,666 = 4 IC
Underdark Nations under the Concord's Control: 300,000 Duergar, 400,000 Kuo-Toa, 4 million servitor Humanoids = 282 IC
The Sulhaut Mountains 980,000 = 58.8 IC
Allied Deep Dragons and allied Shadow Dragons: (Counts as part of Concord)
The Sahuagin Empire of the Solnor Ocean: 2,000,000 = 120

I am not good at math. but it sums as around 471, not 351. Though you increased Sahuagin Empire by 20 from Serpenteye`s ruling, and you more than doubled IC in case of Sulhaut Mountains, and servitor races.
 
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