James Heard said:
- I assume you have a phantom IC, limited by the cap from your Tech.
Correct.
Creamsteak said:
First off, what's with the apostrophes instead of commas? Second, the paragraph uses the number "divided by 200,000". Then the example at the end uses "/100,000". Which is right?
100,000. I'll edit.
Edena_of_Neith said:
I've got VERY good news.
Thomas never left us. He was on holiday.
So Thomas is still with us. Cheers.
Welcome back Thomas!
Creamsteak said:
I need help understanding the combat rules. You use one dice roll to resolve combat for each player. That I get. What I'm having trouble understanding is how you handle multiple different types of power levels.
Lets say we have a faction with: 100 epic, 100 elite, 100 regular, and 100 militia PL. This faction attacks another faction with the same numbers. How is combat resolved? Is it still just one diceroll? What bonus is used? How much PL of each type is lost (I'm assuming 10 of each would be the result for the loser?)
The second question (and this one really is just for clarity for myself), when 1 epic PL attacks 100 regular PL and wins, it does it do 0.001 PL damage, or 10 PL damage? My guess is currently on the 0.001.
1) Each kind of army gets a separate roll, and the defending army rolls against each of them in turn. The damage is calculated separately but added together.
2) 0.001 is correct, (0,10x0.01). That's far too little, considering the modifiers. A Regular force with a slight advantage in technology would almost certainly wipe out the Epic force before the Epic force could do more than scratch the Regular. This calls for a revision...
New rule: If the modified roll to attack exceeds the other sides modified roll to defend with 3 points the damage inflicted is doubled, if the roll is exceeded with 5 points the damage is quadrupled, 7 points octupled, etc.
This, added to the Epic's mobility and ability to strike basically anywhere should balance the lowish damage it will still inflict on an army of equal value but lesser kind of PL.
Does this seem ok to all you number-crunchers out there?
(an Epic's base modifiers are +7 defense, +8 attack.)
Sollir Furryfoot said:
Request/Addendum to the Empire of Lynn:
I would like to further customize the peoples of Lynn by adding on the feature that the type of magic they practice in an interesting combination of divine magic and arcane (necromantic) magic. The undead dynasty of Lynn practice a form of spirit/ancestor worship (of those lost in battle and those who died before their pact was made), not revering a particularly deity but instead being akin to shamanism. Over the centuries they have also learned how to channel energy using their undead heritage to form a greater understanding of necromancy. As an example of their unique magical tradition, Lynnian necromancers who animate skeletons have developed a technique where they exchange one of the bones of their body with that of the skeleton in order to give them limited-range telepathic control over the creature. Some Lynnian "cleric" types channel spirits of long dead ancestors into their warriors as well.
As a flavor note, whenever the Lynnians create regular army, elite army, or epic armies, they are simply waking more ancient generations of Lynnians who have removed themself from the surface world and entered a sort of trance state during periods of ennui or contemplation.
Another flavor note, I imagine that undead would have been the perfect type of worker for industry-after all they don't eat, don't sleep, don't tire. I'm going to say that the Lynnians from living in an undeath state so long are kinda like old timers when it comes to technology-willing to use them, but slower at learning and thus even though they work more than the living races do, they would go at the same pace.
For the above reason I would like to request that my faction gains the Divine magic using trait. I would also like to claim 2 artifacts, the Ring of Gaxx and Ring of Cirrus for my PC, and if its not already too much I'd like to claim Emperor Lynn III as an epic PL. These are all requests and you are of course to turn them down.
The special kind of divine magic seems excessive... I could rule that the ancestor-spirits are in a state of terrified confusion after the sealing and huddle in terror in the depths of the Oerth until you can coax them out and rebuild their power with your worship. You would still have a unique flavour, but not a unique advantage.
PL:
Regular PL: 400
Elite PL: 35
Epic PL: 3 (not including PC)
Glu’boise: 2 epPL
TOTAL VALUE OF PL: 1250 rPL
The Emperor is already represented by 1 of the 3 Epic PLs that is not your character.
You can have either the ring of Gax or the ring of Cirrus, but not both.
DralonXitz said:
Hey Serpenteye, since i havent claiemd anything, I would like to possibly claim these:
Dragons' Island: 700,000 = 35 IC
Island of Fireland: 1,600,000 = 66 IC
Claims granted

. Anything else? There's still a lot unclaimed in space, and in the parts of the Astral and Ethereal sealed off together with Oerth.
Kalanyr said:
If its okay I'll claim that undersea empire officially then. Brings me up to par I think.
Granted.
Kalanyr said:
Serpenteye:
Is it possible to advance ithe magic arms races, without causing lasting environmental harm (or using diabolic blue prints) ?
Certainly. The devils have nothing to do with the Magic arms race and your magic has no more effect on the environment than you want it to have.
Kalanyr said:
And now I'm signing up having finally caught up. Hopefully I'll get online again tomorrow so I don't fall so far behind its taken me over 3 hours to get back up to par.
I'd also like to formally claim (they were included in my faction write up but I didn't formally claim them) Morwel's consorts, Faerinaal (CR 29) and Gwynharwyf (CR 26) as significant NPCs.
Serpenteye I assume the rulings on PL are final and I can handle that but between Morwel's two consorts, I don't believe that any of my titan forces can be active with only the 2 Epic PL (or have a miscalculated the value of Epic PL somewhere ?). Or are the titans counted in amongst the lesser PL somewhere ? (Sorry for the hassle I'd just like an idea of what PL represents what forces for when I decide where to direct stuff with regards to my template)
Serpenteye (PRIVATE)
[sblock]
I'll rewrite the Eladrin background for refugee mode tomorrow hopeful. Goodnight all please don't destroy Oerth before I get back.
[/sblock]
Titans... I think most of them would have to count as Elite PLs. Think of them as Titans-Light, diet Titans. Since Epic PLs usually represent single individuals (or no less than 0,5 of a PL per individual) having all your titans be Epic would give you hundreds of Epic PLs, which is of course impossible. You already have 1500 equivalent rPL, which is a lot more than average. With the addition of the submarine realm your IC will no longer be that much less than average.
Edena_of_Neith said:
(CRUCIAL) (CRUCIAL) (CRUCIAL)
- Thus, advancing in the Technological Arms Race increases my POTENTIAL IC, but does nothing for my ACTUAL IC.
- Industrializing does nothing for my POTENTIAL IC, but it increases my ACTUAL IC.
(CRUCIAL) (CRUCIAL) (CRUCIAL)
Correct.
Zelda Themelin said:
Hi all,
I haven't posted since I have very bad problem with my computer. Hardware problem so I have to wait till I have money to order some new parts. Now windows crashes all the time.
I try to get in game, when my computer works so much time I can both read and aswer to posts and so on.
Have a nice gaming meanwhile folks.
I'm sorry to hear that.

At least Airwhale can manage the faction by himself until you get a more reliable computer.
Guilt Puppy said:
Also, I got your email (twice, in fact)... Re: the map, I'm thinking it may just be easier for me to maintain it by hand, and I am willing to do that. At this point updating it by hand over the course of several months probably constitutes less work than the task of automating a map so large.
That's probably true. (Thanks, etc

)
James Heard said:
That's correct as far as I know, but if you increased your TL to 8 you'd automatically be increasing your PL's attack/defense by 2 (except for your militia units, which only gain a +1 modifier from technology ever).
So each turn you've basically got a choice of industrializing, increasing your cap/slightly improving your PL's power, or building armies.
Then, after you've decided that, you figure on how many units you can afford to sacrifice for counter-espionage and espionage (though I prefer to think that many units spent this way are just "used up" their active duty rotations, because otherwise good and neutral powers really shouldn't engage in espionage at all- that is, PLs spent on espionage should rarely not return to the population), how many Epic PLs you're going to use for spell research, and how many regular and militia units you intend to demobilize (you cannot demobilize elite and epic PL - once they're Elite or higher they're in effect "stuck")- and immediately how you must spend any PP gained by demobilizing Regular PLs.
And then, finally, if you want to engage in warfare you do that.
I think. It's easier if you think of the turn having phases like that, and remember that everyone else is taking (I think) phases that take effect at the same time at the end of the turn.
When is the game actually starting?
Correct.
--
Monday or tuesday.
Remember:
I need you to send me an E-Mail where you tell me how you allocate your production and where you place your armies. Research, industrialization, armybuilding or -upgrading, infiltration, espionage and how many pls you put in reserve for counter-infiltration.