Well, he would have crushed the rebellion if the ewoks hadn't been revised overnight from CR 1/2 to 27.Serpenteye said:Ah. Palpatine, the soon-to be-Emperor who would mismanage his Empire disastrously and drive it into rebellion against himself. Not a good role-model at all .
Xael said:Neutral. Wizards. No backwater slums to take care of. Sold!
It's like designed just for me...
Knight Otu said:You know, I very much like the half-fiend great red wyrm Ashardalon introduced in the Adventure Path, nominally set in Greyhawk, and the undeath/demonic cult around him. Though officially, he would be killed in Bastion of Broken Souls, the location of his death do make a return somewhat possible. And even if not, a partially undead faction might be interesting.
Of course, I should try to decide on a more core-ish faction.
Yeah, backwater town/whatever or two wouldn't hurt really. I just have to make sure that they aren't backwater towns for long.Serpenteye said:Great! You might need a couple of little backwaters somewhere, or we might set you up as a covert organization.
Heh, the first few posts of the 3RD IR thread(s) were kinda overwhelming at first.Please, don't be frightened by an apparent complexity of the rules.
Xael said:Yeah, backwater town/whatever or two wouldn't hurt really. I just have to make sure that they aren't backwater towns for long.
Xael said:Heh, the first few posts of the 3RD IR thread(s) were kinda overwhelming at first.
Xael said:I finally found a map of Greyhawk, and I'd have to say that those areas look fine from placement point of view. Not that I know anything about them, but anyway...
Knight Otu said:Hmm... Ahlissa and surrounding areas might be nice, Ashardalon ruling in secret after his return, planting a figurehead as the overking for the time being...
DemonAtheist said:I, as others, have no knowledge of Greyhawk, but am interested nonetheless. Specifically, I'd like to play as some sort of Prince of Thieves.
basic idea would be that, while each city has its own thieves guilds, there is a behind-the-scenes organization that controls and monitors the working of them all. It controls enough people in enough locations to be of value to anyone seeking information, and is more than willing to aid political factions if it thinks there is some reason to.
As such, while the day-to-day activities of the guilds involve pick-pocketing, burglary, begging, and random other low-key crimes, the Shadow Guild (ooh i thought of a name!) plans the major heists, gets close to political leaders, bribes law enforcement, sells services, and organizes anything involving more than one guild. It also keeps the peace between the guilds, with threat of force if necessary.
The leader of the SG is known as the shadow prince. under him are seven master thieves (the shadow hands), and under them are thirteen enforcers and body guards (shadow blades). The Shadow Hands do the lesser political maneuvering, mastermind heists, and do tricky assassinations. The Shadow Blades are the most seen (though still secretive) arm of the Guild, issuing all threats, delivering most messages, and any works of thuggery that individual guilds cannot do. The Prince himself distances himself from thievery, instead making crucial political allies (or enemies, if need be) that suboordinates cannot be trusted with.
Under the Twenty One (above), are a few dozen spies, known to the organization as Eyes. They double as Bards, law enforcement, political advisors, mercenary guild leaders. They do not control their fields, and are never openly admitted to belong to the Guild, but serve as an outlet of information.
What do you think? Should I go read the CS at borders?
GnomeWorks said:Not as young as I was!
I will be watching...
Knight Otu said:Not knowing if you're still around, a few questions:
I understand that epic spells a la the ELH are out. What about other high-powered magic (xth level spells or the like)?
I trust we can create artifacts of great power, technological terrors and the like? Given proper time, of course.
Since you've mentioned faction traits: Would they be fully fixed during the game, or could the evolve slightly?