Melkor it seems you missed the part that last turn we severred ALL our ties with EVERYONE, that means our allies as well. We were NEUTRAL in any conflict and until we are attacked or when we attack ourselfs this will be broken.
Edena, question: Can you put up a mythal over 1000 square miles and whithin the territory have a city with a different mythal or a overlapsing one inside of it?
Can this be done too?:
Spelljammers will be immune to any non magical attacks and elemental attacks and their speed will be greatly increased along with their maneuvrebility.
Our GREAT city which houses all of our troops and people will be shielded and strenthened as much as possible with 10th level magic (walls buildings ect.)
And how many races can you alter at the same time? (physical abilities)
And does there leave room to give the whole race a innate ability up to second level?
Need to know how much you can do with 10th level magic at the same time and how much of the same things you can do at the same time, as alter multiple races/factions and you can alter more ot them at the same time since you aren't altering the climate or flora/fauna....
need to get a summary of this stuff since the rules are a bit unclear about them... And if you can let us know we can start planning what to do with our new sweet sweet toy called 10th level magics
