Answers to a whole day's worth of questions
IMPORTANT - PLEASE READ
Here are replies and answers to all the posts put on this thread today, in the order in which they were posted:
Remember that Williams is the moderator. Please work with him.
I am going away for 2 days. If I do not, I will suffer burn-out.
COMMENTS AND ANSWERS:
Turrosh Mak has claimed the Gith of Greyspace. I will change the Lists.
Kaboom has claimed the Gnomish Sidewheelers of Greyspace. I will change the lists.
Kesh has claimed the Circle of Eight. I will change the lists.
Also, I will change the Circle of Eight.
In addition to their PL of 5, they have some powerful NPCs. I will factor those in (Williams sent me details on them, so I can do this. Thank you, Williams.)
Lynus has claimed the Empire of Erypt.
He has also claimed the illithid of Greyspace.
Please note, Lynus, that someone else (see below) is also claiming the illithid of Greyspace, so the claim is contested.
Erypt is really far away from the Flanaess, by the way. Take note.
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The Kitchen Sink is actually a gigantic Construct that has magically shrunken itself, and is currently dormant.
(Of course it is gigantic, how else do you think it can eat endless garbage and water???)
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Lynux now has a PC for his power. Talice Kellen, elven rogue, evil. PL 1.
Mr Draco asks: do we claim the planar races we will be summoning right now? or during turn 1?
You should WAIT until turn one to make your claims!!!
Nobody is listening to me on this.
WAIT until Turn One, until the actual IR starts, then place your claims on the board.
On TURN TWO, you start benefitting from your claim (assuming you convince me that the Planars should come and help you.)
Those claiming ONLY Planar Powers (plus their PCs) at the start are exempt from this rule, and start with 9 points per Planar Race claimed.
They, and the rest of you, can only claim three Planar Races.
If you drop one race, you can add another in it's place, during the Turns.
But you can NEVER gain more than 9 points per Turn from Planar aid!
Lynux: You can summon Constructs or create Constructs.
However, you cannot summon or make enough to create an Arms Race (not unless you do some very convincing posting, in which case I will create the Construct Arms Race, and everyone who joins in could conceivably gain 3 points per turn from it.)
There is no limit as to the number of Arms Races you can join.
However, you must CONVINCE ME by your posting that you have a way to call the Planars, convince them to help you, or you must convince me you can create the undead and control them, etc.
There are rules set up for the Magical and Technological Arms Race, that tell you specifically what you can and cannot do with them. Rules 13 or 14, I believe, on Post Two of this thread.
Yes, the Planar Dragons can be summoned (I will add them to the lists.)
I don't know what Dire Drakes are, but it sounds nasty.
I see Kaboom is in the Claims Race

He is now claiming the Air Elementals, Djinn, and Water Elementals.
I will modify the lists again.
Williams asks how alignment restricts your claims:
If you are primarily claiming good and neutral powers, don't claim evil ones please (although Ket will work with the Baklunish, an exception.)
If you are primarily playing evil powers, don't claim good powers or neutral and good powers (and be very careful about selecting neutral or heavily neutral powers.)
Ulek is an enemy of the Pomarj.
Nyrond is an enemy of Aerdi.
Ket is an enemy of Bissel.
Iuz is an enemy of Furyondy.
Varnaith is an enemy of the Yuan-Ti empire.
The Scarlet Brotherhood is feared by most powers.
Vecna, Acererak, and Ivid are feared by everyone.
Darkness, I will make an exception and allow that you can claim Rary ... because he is Baklunish.
This is an exception, folks. (Most of the Baklunish are neutral anyways, and some are evil. Only Garnak has good tendencies.)
Lynux, you may cast all the spells in the Player's Handbook.
However, this is probably going to be a World War.
Unless your spell is a large area of effect spell, posting that you cast Fireball won't mean much.
I cannot micronise things down to the battlefield. It is just not possible.
Instead of rolling dice in this game, you post.
Your posts ARE the equivalent of creating armies and rolling dice (ala Risk, Axis and Allies.)
How many times you post, and how THOUGHTFULLY you post, determine how well you roll those dice.
That does not mean you should post 40 times in one Turn.
We have 24 players, and a Turn is only 200 posts, including mine.
That's less than 10 posts per person.
And when I call Time Out, I will not read any further posts on that thread. It is next Turn!
Take heed!
Kaboom, there is a detailed rule on how much you can gain from the technological Arms Race on page one, post one - the rules.
But to summarize: If you are clever and conniving, and get lack-witted

people to help you, you could gain up to 12 points in PL on Turn One, 6 points on Turn 2, and then on Turn 3 and after it is 3 points per Turn.
The Lortmil Technomancy and/or the Shadow Empire MUST ANNOUNCE during the Turn they are giving out the secrets of technology, or NOBODY can gain more than 3 points from the Technological Arms Race on Turn One.
Alyx has claimed the Wind Dukes of Aaqa.
On the condition he will release them to any new player who asks for them, or any underpowered good powers player who requests them.
Noted, Alyx.
I will change the Lists.
Williams has claimed Ishtarland, and noted he may relinquish it to a new player, if asked.
I will change the lists.
That's everything I could think of.
Edena_of_Neith (who will now go off to the Lists and make the changes)