(IR) The 3rd IR, Turn 4 (thread 2)

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Edena_of_Neith

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Everyone trying to plunder the City of the Gods is in for a disappointment.

Yes, you can gain 2 PL per Turn from the plunder, and the City cannot defend itself anymore.
It can only watch helplessly as it is plundered.

But the great secrets of it's superscience are beyond comprehension.

Beyond the comprehension even of the Torilians, who can grasp only the least of the great wonders.

Clearly, the race who built the City were much more intelligent than any known race of humans, humanoids, or demihumans, having IQs of 1,000 and up.
Clearly also, they were a small people, very diminuative, and also their bodies were very alien.

(As in alien, think of the film War of the Worlds. As in intelligent, think of the Krell from the film Forbidden Planet.)

Because full access to the City is now possible, the one power dominating it - the Solistarim - are able to plunder it at the rate of 4 PL per Turn instead of 2.
Everyone else must sneak in and gain their 2 PL as usual, avoiding the Solistarim as they may.

- - -

This is not known publicly IC, but OOC it is worth mentioning.
The Lortmil Technomancy has created something new.

The Lortmil Technomancy long wanted a tank that could move around without the encumbrance of roads, but flying technology or magic eluded them.
So, they built legs, and put the tank on them.
The legs were made of the newest steel, ran on hydralics, had specially cushioned feet, and worked quite well.
Walls of Force protected both tank and legs.

However, the Lortmil Technomancy quickly found that the resulting product was very awkward.
Using new designs, and primitive versions of the computer (not the microchip, which they have not yet invented), they redesigned the tank part as a kind of torso for the legs.

The newest weapons were mounted on the design, and then the Lortmil Technomancy looked around for a power source.
Not having fusion power, they were frustrated, and took the weapons back off, except for the two main turrets.

Then they added magical weapons to the design, and managed somehow to make them permanent.

They managed to create a machine that could fire twin lightning bolts, once per round, with a great range.
Melding technology with magic, they build targetting systems and sensors for the thing, so the gunners inside could fire accurately.

Then they looked at controlling it, and used a gnomish set of levels and pulleys to control the movements of the legs.
When this turned into a disaster, they refined and refined the controls, until the user could control the machine with special hand controls and pedals.

Satisfied with their design, the engineers plated the thing with the latest armor ... only to have it fall down.
So, they plated it with Walls of Force instead.

Something was still missing, although they could not figure out what.
Then they saw that it had legs and a body, and even stubby arms, but no head.
They created an ornate head, militarily useless but pleasing to the gnomish eye, and stuck it on the top of the thing.

After several more tries, they got the whole thing to work properly.

Just then, the technomancy of combining Fly with Permanency was accomplished.

The engineers set to work casting Fly spells and Permanency spells on the machine, and repeatedly they failed, but they kept trying until the succeeded.

The resulting machine could fly at 30 MPH, go straight up - even into space (using the Spelljammer rules) for short periods, move forward and backward, and fire it's twin cannons loaded with magical rounds, or fire it's twin lightning bolts, a limited number of times per day.

And thus, the Lortmil Technomancy has, without knowing it and in only the most primitive way - as of yet! - entered the age of Robotechnology.
 
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Tokiwong

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Iuz contemplates the Current Situation...

"The world is a shambles... a pity that it is not my doing... but the awesome combination of technology and magic here to fore unknown to this world... I shudder to think what it could possibly do if our enemies ever settled their differences and turned their strength upon us..." Iuz glanced to no one in particular, "we shall continue our alliances wrought during the battles with the Shades, send word to the Kevellond League, that I shall honor it for now..."

The servant nodded slowly, his long ebon hair contrasting with his crimson eyes, "It shall be as you instruct milord..."


The Iuz Empire shall recoup their losses and focus on expanding their Magic and Technological might... and assist in what needs to be done to hasten recovery and fortify our borders... to prepare for peace... is to marshall for war...
 
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Spoof

First Post
Weekend

sorry something personal came up and I had to rush off over the weekend. I will read the threads tomorrow and see what is happining
 

zouron

First Post
From dark halls far beyond the reach of Oerth or Toril, hovers a strange creature, a mere shadow of a man yet far more grusome then the simple undead then it resembles. The being is all alone in a huge stone cave, before it a hovering vortex of darkness swirls and twist. This being was formerly known as a great wizard, a man of peace and knowledge, now nothing but a corrupted soulless shell is left.

Inside the vortex pictures of war, destruction, and yet even peace is seen, mindflayer and humanoid dining together, wishing each other good luck, deep in the vortex proclaims of destruction is given by the leader of the gnomes, and yet deeper is the site of steel and eletronics.

The being sees this and ponders for a long time watching the humanoid warlord withdraw back home. At the sight a sinister laughter escapes it filling the cave and chilling the blood in the animals outside. The Being speaks, to whom it is hard to tell:

"Rain of death, Plague of Red, War of dead and Living, fading."
"Warlords withdraws like cowering dogs, jesters commands give."
"Undead rise and fall, wounds treated, Suns in darkness helpless."
"The End of war is now? Death with stop harvesting fields? no."
"The beginning has ended, now Death busy will be."
"Fools to strive for eternal life, Death brings the gift of truth."
"Blood shall flow, ants shall work, and the plague of death shall spread."

The Being turns away from the vortex and floats throw the walls of the cave searching for a soul to feast on.
 

Edena_of_Neith

First Post
For everyone's information:

Zouron was an active member of the 2nd IR, which occurred on Toril.

He created and led the Magocracy, which occupied the official canon lands of Chult, all of the peninsula southeastward of there, all of Halruaa, a large part of the western Shaar, and the entire area around the Lake of Steam.
Of course, these regions changed dramatically in climate, terrain, and name during the IR, and would not be recognizable now by someone who had travelled away from Toril for several years and was just now returning.
As the 2nd IR ended, the Magocracy joined the Technomancy, which was in the process of creating the infant United Commonwealth of Toril and the World Forum.
The leader of the Magocracy, Zouron's PC, disappeared and was not heard from again.
It is not clear what happened to him, although the Torilians went on an extensive search for him.
 

Led by Grand Mage Hraenan (one of many contingency spells), several looters were mass teleported in and out of the City of the Gods, raiding the city and being very careful not to be seen or get in the way of others.

Meanwhile that cloaked figure is still eating corpses all around Flaneas.
 
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kaboom

First Post
what hapaned to the giants?

I have some good giants under my control so I'll ask: whatever hapaned to them?
 

Edena_of_Neith

First Post
Kaboom, the good giants are the most intact of your surviving forces.
Being up in the mountains shielded them from the Antimatter Barrage, and the mountain valleys were likewise shielded.
Obviously, those living underground were less affected, although earthquakes rattled their cities and holdings.

However, Sonnmonten, Archenmont, Silvamont, Aerlindre, and the other avariel and giant nations of the mountains have weathered the storm pretty well.

Your underwater nations fared very badly, being slammed by tremendous shock waves from the sea hits of the Antimatter Barrage.
They all suffered severe damage and large numbers of fatalities.

The Isle of the Phoenix was not hit by the Antimatter Barrage.
Damage to the Isle of the Phoenix is minor, mainly due to tsunamis flooding coastal cities and harbors.

Damage to your Flying Ships and Flying Citadels is ... well, the best way to put it is to say that not a single one of them has yet returned to the Isle of the Phoenix, and only a dozen or so have yet reported in, as of yet, via telepathy.
 

Edena_of_Neith

First Post
Sollir, your PC has company.

A lot of animals, permanently blinded but still with a sense of smell - animals who are natural scavengers, and some who are simply desperately hungry - are helping themselves to the dead bodies, eating to survive.

A lot of starving monsters, many permanently blind themselves, are helping themselves to the ready feast.

A lot of starving humanoids, who are not blind, are helping themselves to the endless banquet, after it has been cooked (well, most of the time, after it's been cooked ...)

And, sadly, more than a few humans and demihumans, starving, desperate to survive where survival is simply not possible, beyond hope or help, are also partaking of the grisly feast.
They eat with tears in their eyes, and more than half of what they eat comes back up from the sheer horror and revulsion of the act.
 

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