Radiating Gnome
Adventurer
I'm hoping to get this judgement completed so I won't have to write the summary for this round . . .
Now, in the finals, predictably, a seriously close match to judge.
Goin' Fishing (GF) vs. Operation Lightning Storm (OLM)
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Ingredients:
Evil Healer.
In GF, we have Ebon Grai, the healer who is evil. In OLM, we have the Royal Wight and the Purifier. I find I'm intrigued by Ebon -- he seems a bit improbable, but there could certainly be some entertaining RP opportunities along the way (as he charges his own conscripts for healing? Really?). The Royal wight is not much of a healer, as far as I can tell, and the Purifier's interpretation of "evil healer" as "one who heals evil" (as opposed to the more obvious "an evil being who heals") doesn't quite work for me. It feels stretched to fit the ingredient. POint to GF.
Purple Wights
In GF, the purple wights are purple because of the odd flow of blood and fluid under their skin. in OLM, the purple wights are wights who smear themselves with a purple paste (made from red and blue fungus, no less). I liked both solutions to the ingredient. I was going to give an edge to OLM on this one, although it's a slight one, because of the way the color is related to the lightning energy/lightning fort in a sort of stretched way, but then it dawned on me that the purple bruised flesh of the wights in GF are related to the underdark jungle's moist climate . . . call it a wash. You guys both had a good run with this one.
Military Draft.
This one is tricky. GF takes a much less obvious path, putting the PCs in charge of the draft, not making them draftees, as would be the solution I would have expected. My first reaction to that choice was negative, however -- it seems to cut against everything that D&D is all about -- why would Ebon need this pack of people to go into what amounts to a fairly typical dungeon setting? Yes, he has trumped up his argument so he can build his wight army, but it seems to break the central conceit of the game -- that the game is about heroes doing heroic things, out on their own in the wilds where normal folk will not tread. And here we have them herding a pack of normal folk into the wilds. It could be fixed easily -- the draftees could be artisans and laborers needed for a project they will have to complete to extract the trident (although, in that case I can see we might have lambasted you for not making the draft truly military . . . ) . . . . but, that's not quite what we get here.
On the other hand, in OLM, the draft itself is pretty much what I would have expected, the PCs are drafted to complete a mission. The military draft element does produce some good humor and structure for the mission, but it doesn't really take me someplace all that new. I'm going to give a slight edge to OLM on this one, but I already regret it -- I'm much more intrigued by the differentness of the draft in GF.
Trident of Fish Command.
Okay . . . the Trident of Fish Command in GF is used to control the Kuo Toa. In OLM, it's used to control the Skywhale. I find myself snarkily wondering if a skywhale is any more a fish than a true whale is. Both entries have it. I'm going to give an edge to GF on this one -- albeit a slight one, because the trident in OLM, while it has the capability of commanding fish (or whales), that's not it's primary purpose in the adventure.
Underdark Jungle.
Both entries had it. Both were mushroom jungles. Both had very interesting business (in GF, the moist jungle setting causes mushrooms to grow on wights; in OLM, part of the adventure involves gathering specific mushrooms to make the LPF paste.). Call it a wash.
Lightning Fort.
Again, both entries had it. But the lightning fort in OLM has more lightning in it, it feels like. The one redeeming bit of lightning in the fort in GF is the bit where the wights that trigger lightning attacks are shocked into their natural, living state for a moment -- that's cool, creepy, and fun. OLM painted the lightning on with a pretty thick brush, giving everything an electric charge like a whole forest of 12-year-olds in socks on a wool carpet. I'm going to call this one a wash, too.
Usability
My only real problem with GF is the nature of the draft -- which is also one of the things I find most interesting in both entries. It's a tricky proposition, turning the nature of this sort of heroic fantasy on its head and making the PCs a party to that change. When I think about how I would run this with my group, I can only imagine that there would have to be a lot of railroading and narrative control to make this whole sequence happen -- after all, it all hinges on allowing Ebon Grai to bring his cohort of conscripts. Everything that is interesting and cool about this adventure -- and I find this adventure more interesting and cool than OLM -- hinges on that one decision. And I have a hard time imagining selling it to players -- and keeping it sold to them as the nature of Ebon's plan unfolds. To get to that final scene, full of wights and controlled kuo toa, the PCs have to ride along all the way, and that feels like it's going to require a lot of railroading in many games.
OLM, on the other hand, can be used pretty much as it stands -- it feels like a setting dropped in right out of Glen Cook's Black Company books into the underdark, and all the PCs need to do is walk by to get wrapped up in it. I wish a bit more were done with the lightning and the LPF-15 paste -- if a creature is knocked into a water source, for example, does the LPF factor wash off? Does some of it? That could make for some interesting encounters.
Writing/Creativity.
They're both quite good. On a purely personal preference level, I'm more interested in the scenes and the moments in the game that are created in GF -- those mushroom-covered wights getting shocked into life for a moment, etc. It's a weird, wild bit of fun.
The bottom line . . .
Ingredients were little help -- most of them I saw as dead heats. I gave a edge to OLM for usability, and an edge to GF for creativity/evocative presentation. In the end, I'm going to go with the adventure that I find more evocative and interesting, over the one that doesn't risk some big flaws.
I'll give my judgement to Wik, for Gone Fishin'.
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Now, in the finals, predictably, a seriously close match to judge.
Goin' Fishing (GF) vs. Operation Lightning Storm (OLM)
[sblock]
Ingredients:
Evil Healer.
In GF, we have Ebon Grai, the healer who is evil. In OLM, we have the Royal Wight and the Purifier. I find I'm intrigued by Ebon -- he seems a bit improbable, but there could certainly be some entertaining RP opportunities along the way (as he charges his own conscripts for healing? Really?). The Royal wight is not much of a healer, as far as I can tell, and the Purifier's interpretation of "evil healer" as "one who heals evil" (as opposed to the more obvious "an evil being who heals") doesn't quite work for me. It feels stretched to fit the ingredient. POint to GF.
Purple Wights
In GF, the purple wights are purple because of the odd flow of blood and fluid under their skin. in OLM, the purple wights are wights who smear themselves with a purple paste (made from red and blue fungus, no less). I liked both solutions to the ingredient. I was going to give an edge to OLM on this one, although it's a slight one, because of the way the color is related to the lightning energy/lightning fort in a sort of stretched way, but then it dawned on me that the purple bruised flesh of the wights in GF are related to the underdark jungle's moist climate . . . call it a wash. You guys both had a good run with this one.
Military Draft.
This one is tricky. GF takes a much less obvious path, putting the PCs in charge of the draft, not making them draftees, as would be the solution I would have expected. My first reaction to that choice was negative, however -- it seems to cut against everything that D&D is all about -- why would Ebon need this pack of people to go into what amounts to a fairly typical dungeon setting? Yes, he has trumped up his argument so he can build his wight army, but it seems to break the central conceit of the game -- that the game is about heroes doing heroic things, out on their own in the wilds where normal folk will not tread. And here we have them herding a pack of normal folk into the wilds. It could be fixed easily -- the draftees could be artisans and laborers needed for a project they will have to complete to extract the trident (although, in that case I can see we might have lambasted you for not making the draft truly military . . . ) . . . . but, that's not quite what we get here.
On the other hand, in OLM, the draft itself is pretty much what I would have expected, the PCs are drafted to complete a mission. The military draft element does produce some good humor and structure for the mission, but it doesn't really take me someplace all that new. I'm going to give a slight edge to OLM on this one, but I already regret it -- I'm much more intrigued by the differentness of the draft in GF.
Trident of Fish Command.
Okay . . . the Trident of Fish Command in GF is used to control the Kuo Toa. In OLM, it's used to control the Skywhale. I find myself snarkily wondering if a skywhale is any more a fish than a true whale is. Both entries have it. I'm going to give an edge to GF on this one -- albeit a slight one, because the trident in OLM, while it has the capability of commanding fish (or whales), that's not it's primary purpose in the adventure.
Underdark Jungle.
Both entries had it. Both were mushroom jungles. Both had very interesting business (in GF, the moist jungle setting causes mushrooms to grow on wights; in OLM, part of the adventure involves gathering specific mushrooms to make the LPF paste.). Call it a wash.
Lightning Fort.
Again, both entries had it. But the lightning fort in OLM has more lightning in it, it feels like. The one redeeming bit of lightning in the fort in GF is the bit where the wights that trigger lightning attacks are shocked into their natural, living state for a moment -- that's cool, creepy, and fun. OLM painted the lightning on with a pretty thick brush, giving everything an electric charge like a whole forest of 12-year-olds in socks on a wool carpet. I'm going to call this one a wash, too.
Usability
My only real problem with GF is the nature of the draft -- which is also one of the things I find most interesting in both entries. It's a tricky proposition, turning the nature of this sort of heroic fantasy on its head and making the PCs a party to that change. When I think about how I would run this with my group, I can only imagine that there would have to be a lot of railroading and narrative control to make this whole sequence happen -- after all, it all hinges on allowing Ebon Grai to bring his cohort of conscripts. Everything that is interesting and cool about this adventure -- and I find this adventure more interesting and cool than OLM -- hinges on that one decision. And I have a hard time imagining selling it to players -- and keeping it sold to them as the nature of Ebon's plan unfolds. To get to that final scene, full of wights and controlled kuo toa, the PCs have to ride along all the way, and that feels like it's going to require a lot of railroading in many games.
OLM, on the other hand, can be used pretty much as it stands -- it feels like a setting dropped in right out of Glen Cook's Black Company books into the underdark, and all the PCs need to do is walk by to get wrapped up in it. I wish a bit more were done with the lightning and the LPF-15 paste -- if a creature is knocked into a water source, for example, does the LPF factor wash off? Does some of it? That could make for some interesting encounters.
Writing/Creativity.
They're both quite good. On a purely personal preference level, I'm more interested in the scenes and the moments in the game that are created in GF -- those mushroom-covered wights getting shocked into life for a moment, etc. It's a weird, wild bit of fun.
The bottom line . . .
Ingredients were little help -- most of them I saw as dead heats. I gave a edge to OLM for usability, and an edge to GF for creativity/evocative presentation. In the end, I'm going to go with the adventure that I find more evocative and interesting, over the one that doesn't risk some big flaws.
I'll give my judgement to Wik, for Gone Fishin'.
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