Expiation
A 4thcore adventure for one dead character of Epic tier
Adventure Background
Like so many Epic heroes before him (or her), the PC has died and found himself in Naraka, the hell of atonement, a vast nexus of astral domains ruled by the death god Yama. Though a hideous and agonizing place, it is not inherently evil, and Yama is an unwaveringly fair judge of souls. He has weighed the karma of the PC in question. Found lacking, the PC has been deposited in an appropriate hell for his expiation, where he might suffer for an allotted time before eventual reincarnation.
Accompanying every soul in Naraka are two Yamaduta, or followers of Yama, a tempter looking to lure a soul away from the true path so it can be devoured, and a witness who chronicles a soul’s progress with complete impartiality.
Unlike typical expiation, the PC is subject to very special circumstances in his quest for enlightenment. His tempter is none other than Prince Jath, a powerful demon spirit and next in line to assume the throne of the rakshasa- vacant for millennium much to the relief of the heavens and the earths. He has corrupted and devoured 9,999 souls in succession and by Yama’s law needs only one more to ensure his transformation into a demon king. Then he might take his place at Yama’s left hand as chief demonic counsel.
As a result, the PC has also garnered the interest of the exarch Chitragupta, the Divine Witness who sits at the right hand of Yama and informs his lord of every soul’s karma before judgement. Not particularly benevolent, Chitragupta is compelled to aid the PC mostly out of selfishness, unwilling to share a place beside Yama.
On Bhur (the material world), Chitrajupta employs animals as his eyes and ears, and none are more cherished than his birds. It is no different in Naraka, and the witnesses of the PC’s journey are his holiest animals, blackbirds. They provide a vital clue for a discerning PC moving throughout Naraka assembling his strand of prayer beads, though there are many ways to assemble the strand and navigate Naraka.
The enlightened path interprets prayer beads as droplets off those who pray, be it blood, sweat, tears or spittle. Chitrajupta’s true thrushes try and indicate this throughout the journey, and the PC has twenty-four tries to collect four of these liquids to truly appease Yama.
However, the more materialistic and obvious solution are brass prayer beads, obtained from any number of sufferers, and most easily from the lazy rajahs. These too will get the PC to Yama’s palace for a second judgement.
The ideal scenario has the PC collecting four droplets and entering Yama’s palace, but any combination of brass beads and droplets could work, so long as four droplets are eventually collected. Alternatively, twenty brass beads could be collected, but the PC won’t like the results very much...
Hooks
Ideally, the PC will have died in a land where gods and concepts comparable to those of Hinduism exist. However, this adventure would not be out of place for a deva character in any land or circumstance, and could also extend to agnostics and those of the Primal and Psionic power sources where the afterlife is much more vaguely conceived when compared to Divine classes and their established canon.
Event 1: Temptation
The PC wakes on a floating marble platform amidst a black sea kissed by starry domains, Naraka. He’s been shaken awake by a seven-foot-tall rakshasa. Despite his menacing appearance, Jath acts much like a humble seneschal, offering frequent compliments and seemingly-sound advise, always well-spoken and polite.
It is likely understood rakshasa are evil, and a monster knowledge check will identify Jath as a demonic paragon of his kind. Regardless of whether or not the PC trusts him, and only a Hard Insight check gives any definitive sense of malice, the prince will accompany the PC throughout the journey, trying to gain his trust so that he might betray it later. Worst-case scenario, he’ll follow along invisibly to undermine the PC’s efforts whenever he exceeds his ten round limit (see below).
By Yama’s law, Jath is obligated to offer the PC a choice: endure the necessary years of suffering in accordance with his karma, or brave the road to Yama’s palace for a second judgement and the chance at either the heavens of Svarga or reincarnation upon Bhur. Attempting the path toward second judgement comes with risks, though, and Jath is quite clear that failure to reach Yama’s palace will cost the PC’s very soul.
If the PC accepts, Jath provides him with a strand of his own orange hair. He explains the PC must collect prayer beads worthy a transcendent soul, which will act as a road map across Naraka’s starry expanse, each bead illuminating a corresponding small hell in the starry expanse, and allowing passage from domain to domain until at last they reach Yama’s palace.
Along the way, they’ll be accompanied by a witness, or in this case a flock of blackbirds. The birds are friendly, and the astute PC will notice the difference between the twenty whistling thrushes and the four true thrushes with a Hard Nature check. The PC might be given a Moderate Insight check if they note their divergent behaviors once inside the small hells, as well.
Event A: If the PC refuses to chance his immortal soul to transcend Naraka, he has proven wise by Chitragupta’s estimations, but will remain unplayable in the game for however long the DM deigns (usually in-game centuries) or until he has a change of heart (suffering even in a temporary hell is still torture). This refusal does not affect Jath’s streak, though he will continue to tempt the PC (as the DM should the player) to embark on the journey over time.
Event 2: Small Hells
Upon entering a small hell, begin initiative. The PC has 10 rounds (roughly one in-game minute) to uncover a proper bead before he starts succumbing to the hell’s affects (fire, cold, the risen dead, etc.). If initiative reaches 20 rounds or he falls unconscious, the PC’s soul is forfeit, whereupon Jath devours it and the character is permanently dead.
By Yama’s law, Jath is unable to attack the PC directly, but he will cloud issues, question morality and misdirect (which, after the tenth round, might include illusions and darkness). It is in the prince’s best interests to mix truths with falsehoods, and only pick the choicest opportunities to try foiling the PC, perhaps when they’re near 20 rounds, or very low on hit points. He is reluctant to expose his true motives too early, though, and might even help the PC through one or two hells to gain his trust.
In each hell, there should be sufferers. All of them are constantly praying amidst their anguish. Some of them will be excreting some bodily fluid as mentioned above, while others will be jingling all kinds of tempting ornate beads. The material beads should be easiest to get, though still require some skill or minor combat challenge.
Each of the small hells contains a lavishly-adorned rajah set upon a jhoola (a wooden swing), with a large, brass prayer bead somewhere on their person. They are representative of the path of least resistance, but also of least effort, and even after the PC has claimed the brass bead, it requires he lounge upon the swing in order to navigate to the next hell. The collection and swinging shouldn’t take more than 3 rounds, feeling too easy and somehow wrong.
It is up to the DM how many clues to give the PC in regards to droplets versus beads, however, with twenty-four tries it’s encouraged the PC work it out for himself.
Ideas for 24 possible small hells:The Hell of Roasting, Strangling, Boiling Oil, Ice and Hammers, Driving Nails, Endless Falling, Inescapable Drowning, Children’s Toys, Starving Beasts, Paper Slivers, Dull Flaying, Slow Dissection, Ravenous Hunger, Brittle Bones, Broken Glass, Weeping Sores, Ripened Molds, Blind Madness, a Million Miles, Unrelenting Screams, Buried Hopes, Sudden Lashes, Slipping Doom, Hopeless Healing...
It is possible for the PC to earn blemishes. These are representative of materialistic actions and negative karma throughout his quest, as decided by the DM. If the PC attempts to loot any of the treasures encountered throughout the dominions, if he succumbs to vice or threads a brass bead, if he kills without provocation or debases himself in some way, he’ll earn a blemish. These blemishes are cumulative and have a direct affect on the PC’s appearance (too many blemishes caused by greed might give the PC a crooked and miserly appearance, for example). They are a major catalyst for how the PC is received in Yama’s palace.
Navigating
After a bead or droplet is collected on the strand, the PC, Jath and the witnesses will be transported back onto the floating marble platform, where a new domain will appear in the sky. From there its as simple as wishing to enter. Upon the platform, it’s safe to take short rests, but not extended.
Event 3: Yama’s Palace
Whether bearing a string of four droplets or laden with brass beads, the PC is welcomed into the god of death’s halls, a magnificent palace of ivory and gold floating in the center of starry Naraka.
In the central hall, Yama holds court. He is a forty-foot titan of bruised, blue flesh, possessing four arms heavy in golden accoutrements. Five blazing red eyes to match his bloody robes and two curling tusks around which his greasy mustache is wrapped. Upon a throne of brass artifice resembling a water buffalo, a hundred white lions resting at his feet, he grants the PC a second judgement.
If the PC brought Yama four droplets on the strand, with or without accompanying brass beads, he is pleased. If the PC obtained these droplets without any blemishes, he is granted entry into Svarga or reincarnation into any race and/or class he wishes. Yama will even restore the PC’s old body if he wishes.
If the PC accumulated 10 blemishes or less, Yama is unmoved, and will offer him reincarnation as any animal that walks the earth (natural beast) or a sentence in any small hell he prefers.
If the PC accumulated 11 or more blemishes, Yama is furious and names the PC unworthy of a second judgement. The PC must defeat Jath in single combat for the right to return to the lowliest hell, or else be devoured.
If the PC brought Yama twenty brass beads or less than four droplets, he is displeased and sends the PC back to the small hells to try again or accept his sentence.
Conclusion
If the PC survived and Jath’s hopes dashed, he has made a lifelong enemy of the prince. Jath will not stop until his enemy’s soul is devoured, and might employ mortal assassins or manipulate earthly catastrophe to get him back into Naraka.
It is quite possible the PC ends up back in Naraka without Jath’s influence given the nature of 4thcore, where he is subject to new hells and the treachery of other rakshasa princes.
Ingredients
Four and Twenty Blackbirds: The agents of Chitragupta, four true thrushes and twenty whistling thrushes.
Rakshasa Prince: Prince Jath
Field of Stars: The astral realm of Naraka, navigable different lengths depending on the PC’s choice of beads. Site of Yama’s palace.
Strand of Prayer Beads: The road map to Yama’s palace and proof of the PC’s transcendent or materialistic nature.
Swingset: The rajahs' jhoola, representative of the easy and unfulfilled path.
Consequences: Depending how the strand is constructed and collected directly relates to the difficulty of the journey, as well as Yama’s second judgement.