Iron DM: format and philosophy

When we ran the Rat Bastard Iron DM tournament, it was sixteen players, double-elimination, themed. All entries were set in a single campaign world (created especially for the competition), and the entries ranged from first level adventures for the first matchup to epic-level adventures for the final matchup.

After several months, I won that tournament. I loved playing in it, and I think it really played to my DMing strengths (creating weird campaign background material, building intrigue from session to session, etc.)

I'd never play in another one like it.

It was just too exhausting. First, double-elimination means that people end up writing far, far more adventures than single-elimination -- I think I wrote six full entries over the course of the game, maybe more. Second, the theme means far more stuff to keep track of. Third, because of the double-elimination, people were pretty willing to cheese out of a round; I know I did, writing one entry that was laughably bad because I couldn't think of anything. Finally, the exhaustion meant that several of our strongest competitors, including Nemmerle and Seasong, forfeited due to exhaustion (or dissatisfaction with the format) -- in some ways, I feel like I won the tournament by default.

So although it sounds like a good idea to have themes, sixteen players, and double elimination, take it from someone who's played in such a tournament: it doesn't work so well.

There was also a tournament in which the judge awarded points to people for different aspects of their entries, in an effort to make it more objective. Again, sounds like a good idea, right? Unfortunately, it led to some pretty wonky decisions: in a few cases, even the judge admitted that one entry was superior to the other, but the inferior entry technically received more points and so it won. I myself won a round like that; my dissatisfaction with the "objectivity" was surely nothing compared to the dissatisfaction of the person who lost that way.

Criticizing the judges? If I run one of these things, criticism will be absolutely forbidden in the contest thread. Unless you see the judge taking bribes from one of the contestants (and I'll definitely encourage bribes -- may as well get something for my effort), it is in my opinion extremely bad form to criticize either the judge or the judgement. Take your lumps like an adult, I say: when you enter the tournament, you agree to abide by the judge's decision, and if you don't like that, don't enter.

As for a panel of judges, that sounds interesting; but if Ceramic DM is doing that, there's no reason for Iron DM to do it as well, I think. I've not really followed Ceramic DM.

The once-a-season thing sounds good, except that I'm raring to run one myself, and I don't want to deny Nem the Iron DM's right to judge the next one. If I run one, I'll probably do it in the Rat Bastard public forum, where there'll definitely be a Rat Bastardry theme: if you want to win, you'll need to awe me with unexpected twists in the adventure, in addition to including all the other hallmarks of a good entry. I'll probably run it in late August/early September, unless folks don't like the idea.

Daniel
 

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Pielorinho said:
Finally, the exhaustion meant that several of our strongest competitors, including Nemmerle and Seasong, forfeited due to exhaustion (or dissatisfaction with the format) -- in some ways, I feel like I won the tournament by default.
You do yourself a disservice. Whatever the circumstances of people dropping out, you earned that victory.

But, uh, yeah, I'm never doing that again.
 

Obviously, this is where I rest my case.

However, I would like to clear up a few more points.

I’m not advocating introducing standards for judging the entries, that would reduce the judge to a mere machine, and that would be soooooo wrong. What I would like to see is the correct, creative and unambiguous use of the ingredients in a tightly knit scenario regain it’s rightful place.

Although this is the first Iron DM I’ve taken part in, I’ve read all of the previous incarnations on these boards as well as the most excellent Iron Tapestry over on the RBDM forum. It seems to me that there’s a definite trend away from the ingredients and towards the scenario, which as I stated, seems to defeat the idea.

Again, don’t mistake me, taking part was fun and I’ll gladly do it again. I had some thoughts and was wondering what the rest of the community had to say on the matter. Mission accomplished. All’s well.

Seasong, if the pun was unintentional, no apology required, yet appreciated all the same !
 

Lightful, I think we have an area of disagreement that we will just have to agree to let lie. I think that IronDM, as it was run in this very instance, required good scenario design, best use of ingredients, and creativity. I feel that Rune did an excellent job of requiring these elements, and I feel that the winner demonstrated them better than anyone else in the competition.

I don't feel like I won the rounds I did because of my literary pretensions, but because the winning entries possessed more of the above qualities than my opponent, and I felt that my losing entry deserved its ignoble death for the same reasons.

I also think that the current format for IronDM is best for IronDM - fast, simple, brutal. One judge, eight contestants, single elimination.

If I was going to change anything, it would be to do Swiss power matching of competitors (strongest vs weakest/newbie) for the first two rounds, because it encourages (a) fast early play and (b) surprising upsets.
 

I also like the idea of seeding the entrants.

I'm glad Nem didn't judge this one, I feel confident my first round entrant would have been one of the, "you both lose" cases.
 

seasong said:
If I was going to change anything, it would be to do Swiss power matching of competitors (strongest vs weakest/newbie) for the first two rounds, because it encourages (a) fast early play and (b) surprising upsets.

If I may interject again, I would say this is a bit of a negative. When I found out that my first round match in my first Iron DM Tourney was against the reigning champion, it was not encouraging. This might make the competition feel alittle more 'closed'.
 

lightful said:
1. How often should an Iron DM competition be held ?
As it is currently structured, I reckon once per season should be enough. However, I like a lot the idea of a league, multiple judges, and generally a more structured Iron DM... in that case, I think there should be at least twice as many games.
2. How many participants and judges should there be ?
The number of participants just depends on what the judges can take IMO. It also heavily depends on the format... it's a matter of number of rounds more than number of players. As for the number of judges, I think it should be an odd number, 3 or 5.
3. How long should the entries be ?
Uhm... slightly shorter than what we've seen until now.
4. What, exactly, are the judges judging in an entry ?
Module quality (playability and fun), as well as use of the ingredients (ingredients that are important to the plot and don't feel forced in should net more points).
5. How much criticism of the judge is allowed ?
None, until the end of the game. Then, a reasonable amount of criticism is tolerable.
 

There are distinct disadvantages to power matching.

1) As mentioned, the poor sap who gets thrown against the current champion (or even just a very strong past competitor) may feel shut out. At the very least, unnerved (on the other hand, this isn't the friendship club ;)).

As a side note, my very first round ever was against ladyofdragons, who was a newbie like me. My insides twisted up anyway - I don't imagine I would have stressed more against Vaxalon (and indeed, may have felt better, since I wouldn't be expected to win).

2) The "strong" in round 1 may feel that they can slack. This could result in lesser entries than might otherwise have occurred, and (if I were judge) I would have to beat them with my judgement stick.

If I was going to change anything, it might be to switch to power matching... But I would have to think more deeply before I did, about whether the advantages outweighed the disadvantages.
 

$.02 Ain't broke, don't fix em'

Enter quickly, lose respectfully, win graciously, judge fairly, rinse, repeat.

Good luck to all in the Fall! :)
 

if it makes any difference.....

i plan on making the next ceramic dm a ceramicdm (modern!)

i will be posting pics, and letting anyone write an entry, probably with a week to do it. best 8 get in the tournament :)
 

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