I suppose I'd better respond to some of this.
lightful said:
1. How often should an Iron DM competition be held ?
In general, I'm not disappointed with the 1/season schedule, but I could also support a 2/year schedule. No more, no less. One of the reasons that interest in the Iron DM Tournaments remains high is because there aren't too many games. People want to see a challenging game, and the rarity helps keep it challenging by making even entry a competitive process. Not only that, but one season is a bare minimum for holding on to the Championship title. If it changes every month, who's going to bother wanting to spend the enormous amount of time necessary to win it after a while?
2. How many participants and judges should there be ?
8 participants and 1 judge. It works smoothly, trust me. It is especially important that only 8 participants enter, because pacing is
crucial in the tournament. If it drags on (I've seen it happen), people, even contestants, lose interest. Seriously.
As for a panal of judges, that has the potential to run more smoothly, but I doubt it would. It's simply not practical. Allow me to explain (although Nemm probably did it better). Judging is a huge time commitment. Three readings of each entry is a good
minimum (which is why formatting is
so appreciated). If you think scheduling so that two contestants could have a compatable time to do a match was sometimes difficult (had to wait a whole week to start match 3!), you have no idea how difficult it would be to do that
and schedule time for three judges to read through each entry 3 times
and come to a consensus. No way in hell. Not without totally screwing up the pacing.
Now, it is possible that a panal of judges could do this without consulting with each other, but they'd need to do a numeric scoring of the entries, to do this. Guess what? Numeric scoring actually
increases the chance of a mediocre entry winning over a superior one. Forget it.
That said, the
Rat Bastard DM's Club runs infrequent Iron DM Tournaments, and almost always trys new formats. Check them out, if you'd like. As a matter of fact, check out the site, anyway. It's a good resource.
3. How long should the entries be ?
I'll be honest, with as many times as a judge has to read the entries, it is inevitable that they'll appreciate shorter entries. However, allowing longer entries (allows for more discression on the part of the author. A good entry will shine through, no matter the length. So, the "don't bore me" rule is a good one. However, if I ever run a tournament again, I may well run one with a length-limit strictly enforced. Just an extra challenge. Iron DM is Iron for a reason, after all.
4. What, exactly, are the judges judging in an entry ?
I guess I should tackle the issue of subjective judging. Contrary to popular belief, subjectivity is actually an extremely minor aspect to judging. When Seasong says that pleasing the judge means doing a good job,
he's absolutely right. Here's where I guess I'll explain my criteria weighting (these are estimates, I didn't use a numeric scoring procedure):
Out of 12 points:
Was it functional? 3
Was it inspirational? 2
If I want to improve things, how easily could I? 1
How well did the ingredients work together? 2
How well did the ingredients expand upon my expectations? 2
How well did the ingredients actually fit the scenario? 2
Notice, that thismeans that creativity and structure are about equal to ingredient use. But the truth is they all blend together, which is one reason that numeric scoring is sub-optimal.
5. How much criticism of the judge is allowed ?
I won't comment on this one, except to say that I never did it. Further, I never even offered exposition of a losing entry, unless specifically asked to by the judge. The truth is, I would have been bitter if I had responded to one or two judgements, and I didn't need to be. I trusted the judges going into the tournaments, and I did so for a reason.
I might not have agreed that the better entry had won, but I also had to remember that, in those situations, the judge was the only one qualified to judge and, consequently,
all decisions were correct.
To this point Iron DM has always been a knock-out system (lose and go home), but it could easily be formatted as a series or even a league with the judges awarding points from a set of (say 5) to either of the competitors, with the highest point total after everyone has faced off winning. I think it could even add to the excitement – imagine seasong holding on to a shaky 2 point lead over nemmerle leading up to the last round. Seasong is set to face the always competitive Quickbeam, while nemmerle needs all of the points he can muster against Wulf Ratbane who hasn’t been up to his own standards lately, but could pull out a fantastic entry anytime.
There is no way the judge would be able to maintain enough interest among viewers and contestants (as the interest among viewers helps to maintain interest among contestants) with a necessarily long-running league format. It's a nice idea in theory, but logistically not possible. Trust me on that.
There’s a lot of people who would like to take part in these competitions but the current format really doesn’t allow for that, a league would. Adding more competitors might require adding more judges – which may not be a bad thing regardless. The ceramic DM competition has a panel of 3, and I think that Iron DM could, possibly use the same (more on that later).
I've already made my objections to these points, so I won't repeat myself.
Another thing which could be fun is a “themed” competition, one of the things I’d love to see is an Iron DM: Planescape ! Or a competition where the contestants themselves choose the ingredients !
A themed competition has been done and probably will be done again at the Rat Bastard boards.
As for a tournament in which the contestants pick their own ingredients...
I absolutely couldn't compete in it, because, frankly, I don't think there's any challenge to it. What's the point of even having ingredients, if you get to pick them yourself?
. The premise of the competition is to use a set of differing ingredients in an adventure, writing up a “brief” campaign setting instead makes the whole exercise moot. The larger the scope of the entry the easier it becomes to use wildly differing ingredients, to the point of not actually having any one ingredient come into contact with any other !
I'm afraid I have to disagree vehemently with you on this point. The longer the adventure, the harder it is to get the ingredients to play off of each other, which is a crucial aspect of the game. Having a scope that is much too large for a single adventure can be a problem, but that is why I think Seasong's 2nd round entry is so beautiful. He succees where
all other contestants have fallen, he made a campaign actually work in a single adventure.
Think of the original Iron Chef – the goal is to create a dish, not a six-course meal.
What? Chefs frequently (always) have multiple-course meals on Iron Chef. The only limiting factors they have are that all must use the main ingredient as a central feature, and the 1-hour time limit.
I've said this before, but I'll say it again: A good adventure is also the seed of a good campaign.
Now, I know many a published module is designed with a different philosophy, but I'm not especially enamored with the way most modules are designed. I'm looking for more.
Another matter discussed often is the use of ingredients in backstory so that the PC’s don’t actually ever interact with them.
I actually don't have a problem with it, as long as PCs directly interact with the consequences of those ingredients' presence.
Piratecat, moderating, said that it’s all about who’s adventure appealed more to the judge. I disagree, it should be about writing the better adventure while using the ingredients in a meaningful way.
Seasong's exactly right on this point. It is about pleasing the judge, which means,
it is about writing the best entry. That's what pleases the judge!
Backstory ingredients that the characters can’t interact with are useless. Equally bad are “interchangeable” ingredients, those which could just as easily be something else if that something was required. In this last competition, one of the ingredients was a diseased paladin – great call by the judge, inspiring ingredient. Neither competitor used it, they both had diseased EX-paladins (to be fair one was a truly great character) and the judge didn’t call them out on that. Personally, I find that kind of laxity wrong – if it’s Iron DM – let’s keep it IRON.
"Interchangeable" ingredients, as you call it, is a bit of a misnomer. I prefer "ambiguous." Truth is, these ingredients are actually harder to use well. They're traps. But they're more evocative. What really makes a list difficult, however, is a set of ingredients that looks too simple. That's when you have be very careful.
I am always looking for creative interpretations of the ingredients. The fact that contestants don't know where I'll draw the line makes it a gamble to do it, and if it's done well, I'll reward the gamble. Believe me, it makes things tougher. Case in point, in Seasong's final entry, he thought he could get away with a stretch of "fairy tale land" that actually seems pretty minor. But I drew the line, and he lost that gamble.
Judging this kind of thing isn’t necessarily easy, but it’s not so difficult either provided we can agree to some basic outlines. In this latest and the other Iron DM competitions I’ve found myself agreeing with the judges verdict most of the times – but a panel might help in certain cases, as would a clear definition of what is being judged. This would bring about a more level field, while still allowing a certain amount of whoring to the judge.
In this tournament, I played my cards pretty closely, not explicitly telling the players everything about my preferences (as I didn't want everyone to start thinking my preferences mattered
that much) because the meta-game involved makes the tournament that much tougher.
But the truth is, I linked to past tournaments in my first post, I have a link to one of my story hours in my sig, and anyone who wanted to do the homework didn't have to do very much.
They still needed to do some inferring, but it was all right there. If contestants did not do any homework, I can't feel bad about them not figuring out where I set my priorities.
I really think I've been more or less in line with past judges on the point of priorities, except that I think I rewarded creativity slightly more than judges in the past. That's not much of a difference.
Well, that was lengthy. I'll leave it at this.