Good intrigue, mmadsen!
Ok i will battle Mmadsen
I liked yours.
Very Cthulhu esque.
And yes, VERY smart adding the Earth Elemental into it.
well what did you think of mine?
The PCs stop to rest in a little shore town of Luohg. Its always very dark there and rainy. The villages inhabitants are very wary and suspicious of the PCs until the local priests' daughter goes missing.
The priests family have been taking care of the church (to some sea god) and his daughter was supposed to be the next in line to inherit the family duty....They also say they have been having service in the local meeting hall since the church is under renovations due to a storm.
Upon entering the church, the PCs find it wrecked, not being renovated. Odd scrawlings are written on the wall and it is quite dark, only being illuminated every so often by lightning.
Then they see a mysterious figure at the alter and it leaps at them, attacking! After defeating the Kua-Toan priest and examining his body, the PCs discover the creature has been dead for a while and is a ghoul.
Upon exploring the temple further, they discover a secret passage in the Priests room that leads them down underground.
Underground are tons of scones aglow with various torches and chanting can be heard in the background.
The PCs are cornered by a groub of animated Kuo-Toan bones and must fight them off.
Upon getting closer to the chanting, they see the priest standing above his daughter who is lying on an alter. The PCs must stop the priest from killing her.
If he does kill her, a large Kuo-Toa rises from the ground (it has the Undead template, Earth Elemental template, and the infernal template) and kills the priest who is cackling with glee.
The daughter will inform them her father was murdered and replaced by that doppleganger who wanted to summon an ancient Kuo-Toan creature from the depths of the planes to wreck havok.
She also explains that her family was placed in this town to keep the unruly Kuo-Toans from taking it over...
mmadsen said in the original Iron DM thread
(By the way, I wouldn't mind some nemmerlesque criticism over on the "home game" thread...)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.