Wow.I was going to do a breakdown of Nemm's comments about the round (which I did during HIDM 2003), but took a look at the thread, and instead decided to post some of what I believe is insight about Iron DM.
When I first entered the IDM n00b edition, I took a look back at some of the previous threads that Nemm had judged and watched his judgements like a hawk to see what he did and did not like. And while I think I was truly outclassed talent-and-imagination-wise by some of the other competitors in that contest, I think the reason I eventually won was because Nemm and I have very similar tastes in gaming. I was inadvertantly writing material that Nemm might have written.
I guess what I'm saying is that writing an Iron DM entry is no different than any other sort of writing: know your audience.
Here's some examples, from the first three contests:
Nemm in the Rules of Iron DM said:
...Note: Due to the extra number of match-ups in this tournament, I will be a lot stricter about length - You stand warned...
This is a big one. When I did a word count after I finished my entry and saw over 3000 words, I grumbled a bit and then went back and cut 400 of them. It turned out that I used too many prepositional phrases, cut them, and my entry read better than it had.
Nemm said:
And here is a hint for all you would-be IRON DMs out there, however neat an idea you present might be (like having the wishes the cow grants transport you to a fairy tale world where they come true and replace you with thematically-aligned monsters to wreack havoc in the "real world") make sure you include a damn example or two, to show what you mean and as a guideline for how it is to be handled - otherwise it just comes off as a half-assed idea.
This quote is why I spent so much space on pointing out how the fog covered moors affected combat and mechanics. Sure, anyone with access to the SRD could look this stuff up, but I wanted to make damn sure that they weren't just a backdrop and were in fact the centerpieve of the adventure. In my first IDM I made the mistake of not pointing out stuff out that I figured would be slf-explanatory only to find out that what was obvious to me wasn't obvious to anyone else.
yep said:
]...When you have the IRON DM judge thinking “when is something that concerns the PCs gonna happen?” you know its bad news, and that is exactly how I felt when I was reading that long-winded backstory...
Remember my first point, well it turns out this is why Nemm put it in there - no matter how good the backstory is (and Noskov, I think your backstory falls into this catagory) if it isn't presented in a concise manner, it doesn't matter. In the case of backstory, Nemm (and most IDM judges, it seems) prefer short and sweet ot long and involved. There are ways around this - we'll look into one of them in a minute.
Nemm said:
Wulf smartly went for detailing that thing you can get away with detailing in an IRON DM entry because it only takes a sentence or two and its presence throughout a scenario only helps to develop it and bind it together with other ingredients, or is a central non-ingredient element that does that does the binding. I am talking about an NPC.
Nemm
loves NPCs. I think he spends his lonely Valentine's Days statting the dang things up. Because of this, every IDM entry I write has a big "hey look its the NPC section!" section. And here's why I bring it up - NPCs are really backstory. My NPC descriptions actually had
more background in them than my background! I did a quick count - Noskov had 965 words of background, and I had 833. Basically, I snuck my background in the back door.
Finally, and I didn't find the quote for this one because it was in the sign up thread, a literal interpretation of the ingredients is almost always best. In Nemm's words, be clever but not "too" clever.
Oh, and Noskov, you coming to the Ohio Gameday?