Iron Heroes: A Saga of Might

Xoria eyes the enormous barbarian before her, and then turns to look at the cowering clerk.

"Clem," she explains with surprising gentleness. "You have to understand that if you lead us into a place where we are recognized, where people will try to stop us, we are going to kill you. Even if it is the last thing any of us does. With that in mind, are you sure that your rooms in the Gold Quarter are the best place for us to go?"
 

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During the conversation, Vela moved quietly to keep watch for anyone approaching who might overhear the conversation. A breeze curled lazily through the alley they'd ducked down and tousled her stiff, short hair. She sniffed at it and frowned.

"He's right...we should get off the streets. But not his room. Going there means he has power again. Power he cannot be trusted with. He will be rewarded for betraying us."

"We should buy a ship if we can...steal it if we cannot. I do not want to spend a night in this cursed city."
 

Clem licks his lips.

"Th.. the docks then," he says, pointing down the street, where swaying masts can be seen above the rooftops. "That way."
 

Clem licks his lips.

"Th.. the docks then," he says, pointing down the street, where swaying masts can be seen above the rooftops. "That way."

Xoria gestures for the group to fall in, taking her role as "leader" at the back of the pack.

"Wade," she instructs. "We'll move along the docks together. When you see a ship we can use, point it out."

OOC: Xoria will keep the group moving quickly, assuming they comply, to make it look like they are trying to get somewhere before curfew.
 

There are plenty of vessels moored in the harbour, some tied to the jetties and others at anchor out in the deeper harbour waters. Wade quickly rejects many as too small for useful ocean travel, or too large to sail without a crew. Eventually he narrows it down to two similar single masted ships, one (The Kestrel) moored at a jetty and the other (name uncertain, but with a harpy for a figurehead) anchored out in the harbour.

"Either o' dem be doin' us," says Wade. "We could take the Kestrel easy, but maybe risk gettin' them on ter us," he jerks a thumb towards an Ur-man patrol on the harbour front. "Or we get our hands on a jolly-boat and do a bit of water-rattin' on that 'un out dere, but it bain't be so easy fer landlubbers."

Both ships, as far as you can see, have a few men on deck, and lights in the lower decks and aftcastle.
 

"I think we'd do better taking the one out there," answers Xoria, pointing to the ship with the harpy figurehead. "We don't want to risk any interruptions."

She looks at Clem. "You're not going to give us away," Xoria says evenly. It is not a question.
 

"Hey, I'm one of you now," replies Clem. Apart from Xoria, wearing Clem's clothes, the group is covered in dried blood and muck, in tattered filthy rags, bodies lean but toned from months of hard labour. Clem, in his clean underclothes, looks thin and pasty.

The group finds a small rowing boat and lurk beneath a jetty until darkness falls. As luck would have it, the night is overcast.
 


Vela pointed at the anchor chain, held taut off the ship's bow by the tide.

"Get close to that. We can climb it to the ship, and it will be hard to see from the top."

She pursed her lips and added, "Or if not, the back of the ship could work, but it will be harder to climb."
 

Defense 13 (FF13), HP 34/34, F +5,R+4,W+4; Ini +2 ; Fury Pool 0/12; DR 1d4

Olmar looks around for people on land who could see them climbing the ship.

[sblock=OOC]

spot +7

----
Olmar

Reserve Points: 29 / 34

Pick (gripped with both hand and Power attack 1):
1d20+4 - 1d6+6 - 20/x4

In berserker rage:
1d20+5 - 1d6+8 - 20/x4
[/sblock]
 

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