thanks for the great feedback so far guys! this is excellent!
I have a few comments though.
1) I have to say that i love it that IH characters dont have to rely on magic items and magic to do everything a PC can do. I am building a campaign that is very tolkien-esque with many real world mythological, folklore-ish, and legendary ties, and i think that this has mechanics for me to work with.
2) I personally
do understand that heroes are supposed to be epic and all - but why oh why do all classes get +1 to all saves per level, other than low magic item dependancy? I personlly liked the different progressions presented in 3.x D&D.
What i would impliment IMC (which would mix in a lot of IH, hopefully) is to have a major, middle and minor saving throws. Most classes would have this pre-determined, but say for example you wanted a monk IMC (i don't allow this, but lets go with it) you'd have to choose a high, low and middle saving throw. So you could be a quick (major) and hardy (medium) monk that doesn't have alot of willpower (minor). Or you coulc choose another array.
So would that work with Iron Heroes, assuming +20 (major) +15 (middle) and +10 (minor) saving throing at 20th level?
3) I am hearing a few complaints about armour. Personally, I would keep in static bonuses for armour, as this would a) speed up combat b) solve any sort of problems there is with similar dice-roles for DR and finally c) allow me to keep quite a few key house rules that i am rather fond of
4) Token Points seem so cool yet I too am a bit thrown off by them. I suppose further reading will solve this though . . .
5) Feat Masteries. NexusX and i over in House Rules are trying to make 4 level (with 5th level Epic Feat) feat chains and Iron Heroes will probably end up helping me with this. I just haven't had enough time to check over what is in IH to see how much of an impact it will be.
Other than that, thanks again for the great feedback, and i can't wait to hear more!