GlassJaw
Hero
mhacdebhandia said:Oh, I'm sorry. I just figured that since everybody who talks about it calls it a simpler, lighter system than D&D, it must be.![]()
I don't call it that, and I'm one of its primary advocates around here. *shrugs*
Regardless, my point remains: People who describe the class-level acquisition of powers as a problem should probably just be playing a point-buy game. There are plenty of excellent choices out there.
I have no problem with classes and levels. I just like GT because the classes aren't specific archetypes. My Strong Hero will be vastly different than your Strong Hero. I get the impression that there will be less deviation as to how people play the various IH characters. They are very specific (even moreso than the core D&D classes) archetypes IMO.