*ok, I do, but among the legitimate means of accomplishing this VP/WP seems distinctly silly and harder to explain.
It is, I can say it. I was using VP/WP in my campaign, and the double standard just confused the players to no end. What it was doing was just satisfying a secret wish of mine to come back to a "believable" health system. And I was wrong.
As for Grim Tales and other stuff people call "low magic", "realistic" or whatever: I'm sick and tired of games that propose daaark environments and repeat the words "grim" and "gritty" mechanically in the text, without any other elements that make you feel the grim. Examples: Midnight, Warhammer2. I'm tired of despair and shakespearian woe in role-playing games products. This is an extreme, just like others fall in the opposite, namely fake, over-the-top fantasies (don't start me on the topic of elves in D&D settings...).
Anyway, the point I'm trying to reach is that IH adresses a precise, told G Genre, like Dr. S was saying. This Genre is, to put it simply, and for a lack of a better word, Sword and Sorcery.
You know, *THE* Sword and Sorcery of the Grey Mouser and Conan with a strong emphasis on "sword". *THE* Sword and Sorcery where characters aren't all-knowing wizards but sellswords using their wits and daring to outplay their opponents. The guys swinging on the chandelier of the tavern to crash on the guards of the Cardinal. Yeah, these guys with the funny hats and needle-blades.
I mean, I'm trying to understand GlassJaw, but I don't get what you're seeing as vague in IH (I'll let the "insulting" RP chapter aside on this one: if you're an advanced roleplayer, you won't be offended at being reminded of some key elements about the game from time to time).
I see Conan RPG as a game that feels a lot like various OGL games: games taking bits and pieces from the SRD, modifying this or that, and offering all these houserules in a single volume. There's a lack of coherence in the end.
I wouldn't say that for IH.
the cool thing about GT is that if you give it to 10 different people, each person will be inspired to create 10 different settings just by reading the mechanics.
Seriously, I'm glad for the fans of GT. I can't say that I know GT enough. What I can tell you, however, is that I already know a lot of fans of IH feeling this exact same thing you describe here. And I'm among them. So I guess it's "to each their own," don't you think?