melon-neko
First Post
Well, I have not played IH and i probably never will. Not for lack of wanting to, just how things turn out. I liked alot about IH and as far as i know, all it was meant to deliver was a bunch of kick ass fighters that continue to kick ass without a plethora of magic artifacts. I did that wonderfully. I do not, however, think it makes for a good campaign. The main reason is because all the classes have very few options. I prefer many options, i know others don't. I don't like D&D classes either. I do think it is very good for short term adventures and for those games where you play kinda like a miniature wargame =) The thing i like the least, is tokens. They are an interesting idea, but until everyone memorizes how you get them and what they do it's going to slow down combat alot. If its with a hardcore group that doesn't mind memorizing all that, it's fine. If its with a more 'part time gamer' group, it would be difficult.
I have not read conan or grim tales so i cannot comment on how it compares.
I guess i am with the group of "i think it is good for what it does, but what it does is not really what i want"
Melon-neko
I have not read conan or grim tales so i cannot comment on how it compares.
I guess i am with the group of "i think it is good for what it does, but what it does is not really what i want"
Melon-neko