Iron Heroes...what's your opinion?

melon-neko said:
I suppose it comes down to, i would prefer to look at feats and decide how my character can do what i want, then have to look at feats and 8 different class abilities.
Never have I seen a man more in need of HERO.

Am I right, people?
 

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melon-neko said:
No, i don't think i have ever seen a class based system that gives enough options:D
And i agree, i think that compared to D&D, IH classes are better and the mastery tree's were really quite nice. However, no matter how many options you have, the class abilities force you into roles, so you choose your class based on what you want to do. Which is what its supposed to do i guess. You don't want an Armiger that doesn't put all his effort into his armor, that would be silly.

I suppose it comes down to, i would prefer to look at feats and decide how my character can do what i want, then have to look at feats and 8 different class abilities. Not that i didn't make characters for IH already just to see how they work out =)

The Man at Arms in IH has nothing but feats. A few feats can be changed every single day. If this doesn't do what you want, I suggest you look at GURPS.
 

Just one random comment here...

When was the last time Conan fired arrows into a tree to make an impromptu ladder in order to lay an ambush?

Probably about the same time as someone saw Conan craft an magical illusory wall to help with the ambush...
 

ThirdWizard said:
Somewhat. We're talking very very bare bones, though. Two people playing IH could have very dissimilar world. Like I said, I don't care. I'm dropping all that First and other stuff. No Ghostlands either. It's been a while since I homebrewed.

Oh, I am not using it either. I am just saying that there is some minimal setting information there. More than the D&D PHB, anyway ;-)

ThirdWizard said:
On options: It gives more options than D&D. Skill groups, cross class skills are gone, more feats, traits, free multiclassing... it goes on. Options galore in this game. You want to be able to swing a sword and woo a damsel in distress? No problem. And on the list goes. As far as options go, IH is great.

Agreed, although to be fair, there are multiclassing kinks to be worked out, and even when they are, multiclassing seems like it will be pretty suboptimal.
 

GlassJaw said:
That said, I have also noticed a trend that when someone criticizes a Malhavoc product, that person is potentially opening themselves up to a more lot of flack from other posters (some might refer to them as fanboys) than if they criticized a product from another publisher.
True! I experienced that when criticizing Beyond Countless Doorways, even while I tried to write a fair (although opiniated) review...
 

Particle_Man said:
The Man at Arms in IH has nothing but feats. A few feats can be changed every single day. If this doesn't do what you want, I suggest you look at GURPS.

That is true. The man at arms is nifty, if i played IH i would use that or the Hunter. I do not like GURPS, although the last time i looked at it was like 15 yrs ago or something @_@
 

There's a new edition of GURPS, you might like to check it out. Seems to me that a point-buy based game is what you really want - GURPS and HERO are the two big ones.
 

mhacdebhandia said:
There's a new edition of GURPS, you might like to check it out. Seems to me that a point-buy based game is what you really want - GURPS and HERO are the two big ones.

Maybe, it depends on the combat system. I really like the D&D combat system, that is possibly all i like about it, but i like it alot. Also, i have a hard enough time getting D20 games, trying to get my friends to learn a new system besides white wolf would be impossible. I like whitewolf too, but it is completely different, so comparing is pointless. Actually, i rather like greenronins true20 character building, that is customizable enough for me. Anyways, this is divering from the topic!

Oh, one thing i did reallly like about IH was the random DR for armor, i thought that was nice.
 

I think it's a very neat approach to D20 roleplaying that looks at the game from more of a "tabletop combat" angle than a "sit around on the floor and use funny voices" angle. There are some very good bits in there (I _like_ the reserve point system) and it could definitely be mined for ideas.

I think I'm reserving any real solid judgement for the game until I see the "Mastering" book. But at this point I'd recommend the PDF to someone that's on the fence about the concepts. If you like what you're hearing just go ahead and buy the printed version.
 

mhacdebhandia said:
There's a new edition of GURPS, you might like to check it out. Seems to me that a point-buy based game is what you really want - GURPS and HERO are the two big ones.

Agreed on that. I really like the new GURPS system. However, I am very turned off by the fact that Steve Jackson Games' production schedule seems to be "when we get to it".
 

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