GlassJaw said:Wow, I'm obviously in the minority here but I finally got a chance to read it and I don't like it all. Seriously.
Morrus said:I haven't had chance to play it yet, but I have it and have read it. I think it's fantastic, at least from a combat point of view. I'm not convinced by the magic system, though I must admit I haven't seen it in operation.
It's what I wanted D&D to be, almost.
Malachias Invictus said:The roleplaying section *insults your intelligence*? If you recall, I asked for specifics. Specifically, how does it insult your intelligence.
Malachias Invictus said:That is simply nonsense. I spend a ton of money on gaming-related stuff, and I don't waste it on "benefit of the doubt". Iron Heroes was well worth every penny, and then some. I wish I got as much utility and pleasure out of all my gaming purchases.
Lobo Lurker said:4) Keep in mind that the book is also intended to be read and easily understood by RPG (or at lease, D20) virgins. The fact that is has a roleplaying chapter is commendable.
Dr. Strangemonkey said:I think this is the essence of the difference I was trying to get at, but first let me apologize.
Dr. Strangemonkey said:My problem with Conan as a system is the very thing you bring up as a feature. Every new change it made to the system was in regard to a specific question. Each answer was tailored.
This is not my preferred style of game design. To me it feels too modular and grainy.
Dr. Strangemonkey said:IH does a better job precisely because it is not question specific. The How and Why is only referenced to other parts of the system. It feels more like a complete text and it's easier to get a picture of how the different parts of the system relate to each other than it is something with an organization like Conan where instead of letting the play style demonstrate itself it tells you what it's doing.
Kaos said:I'm unclear on this idea that the VP/WP system is supposed to have the same 'goal' as the HP/reserves system, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.