IRON PC Game I

tleilaxu said:
tleilaxu points up to where he posted "alternate"

Sorry missed that, could youu take bugbear's spot and have one ready by 8pm? I'll grant angelsboi an extension until then. If you can't then one of the alternates could take it.
 

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Joe Blank vs. ajanders

Ingredients:
Stats: 9, 11, 9, 7, 13, 13
Race: Gnome
Class: Paladin
Level: 3
Alignment: LG
Ingredients: Scroll of Fireball; Shield of Bashing; Convict

have fun guys.

I won't be able to check back again until after my game in about 11 hours.
 

Drawmack said:
According to my clock time has past, but I really really really hate the idea of giving someone a round on default. Creamsteak - as soon as you see this post reply. Anyone else first poster takes on creamsteak, if creamsteak does not post by 11:00am tomorrow then the first two posters will take on each other (current participants excluded of course).
It's 9:22 here. I'm about to take off for a game (just awake), and I'll be back sometime. I'll post then. Huge problem with this is the fact that it's during the weekends, when my scheduling is all looped up on stuff....
 

I was out this morning, and have DSL problems this afternoon. Managed to get the dialup working. Thanks for getting me in the game.

Does this mean our deadline is 8 p.m. tonight, when you get back from your game?

Edit: Silly to ask Drawmack the question if he can't respond until around 8 anyway. Will post my entry around 9 p.m. (after the kids have bath and are in bed).
 
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Going ahead and posting this now, although I reread the rules and understand that we have until morning.

Osgood Sullygrub, Male Gnome Pal3 : CR 3; Size: S Type: Humanoid; HD (3d10)+3; hp 23; Init +1 (+1 Dex, +0 Misc); Spd Walk 15'; AC 18 (flatfooted 17, touch 12), Masterwork Light Crosbow +6 (+7 w/in 30') 80'/P (1d8 +1 w/in 30') 19-20/x2) or Dagger +2 0'/P (1d4-2 19-20/x2) or Dagger (Thrown) +5 (+6 w/in 30') 10'/P (1d4-2 (-1 w/in 30') 19-20/x2) or Buckler of Bashing +1 +2 0'/B (1d6-2/x2 ); SA: Detect Evil, Divine Grace, Lay on Hands (3 hp/day), Divine Health, Aura of Courage, Smite Evil, Remove Disease (1/week), turn undead (4/day at 1st level ability), Speak w/Animals (burrowing mammals, 1/day), +1 to hit kobolds or goblinoids, +4 dodge bonus v. giants, save +2 vs illusions, +2 listen and alchemy, +4 Hide; Vision: Low-light, Normal AL: LG; Sv: Fort +4, Ref +3, Will +2; Str 7, Dex 13, Con 11, Int 7, Wis 11, Cha 13

Skills and Feats : Handle Animal +6, Listen +3, Ride +4; Point Blank Shot, Mounted Combat

Possessions: Wand of Cure Light Wounds, Masterwork Light Crossbow, bolts (40), Buckler of Bashing, Dagger, Breastplate armor, Riding Dog.

---

History: Osgood Sullygrub was an average gnome of less-than-average intelligence. He was inept at tinkering or learning any crafts. In fact, he was more often on the receiving end of pranks, but was well-liked for his ability to take a joke. His father managed to apprentice him to Wot, the village's dog-herder, where he demonstrated a knack for training dogs. The village of Fatbottom Hill relied upon the dogs for transportation and for defense when the neighboring kobold tribe attacked. In the last decade nothing more than a skirmish had occurred with the Yappers (as the gnomes called them). Still, preparing the dogs to ride in battle was a position of honor. Osgood took pride in his work, and expected to spend his life in service to the community. Wot was so skilled that the dogs of Fatbottom became a profitable commodity. Other gnome communities, and even some halflings, would travel for weeks to purchase Fatbottom dogs.

The men in the village were required to train for the militia. Although stout and healthy, Osgood proved too weak to wield a pick or axe effectively. Wot taught him to use a crossbow, and to keep his distance from any melee by remaining on his riding dog. The dogs were trained to trip opponents and then dash away, allowing the gnome on dogback to fire bolts once the opponent stood up. Osgood was dutiful in learning these skills, but his true calling was training the dogs. He was amazed at the combat abilities demonstrated by Wot, who he had only known as a dog-herder.

His simple life was ended by his simple intelligence. The Yappers sent Ard, one of their sorcerers, to put an end to the dogs of Fatbottom. The kobold disquised himself as a prince of a far-off kingdom. He easily convinced Osgood to allow him access to the dog yards, on the promise that he was to buy an army of dogs and bring great wealth to the village. Osgood even agreed to keep the visit a secret, to surprise all of Fatbottom. Ard left Osgood a single, large gem, telling him to use it to pay for some papers that would soon arrive, which he said would facilitate the large purchase. Osgood did not trust the shrouded figure that delivered the papers, but he kept his word to Ard and made the payment, holding the papers for the return of the prince. He never suspected that he had just acted as middleman for the purchase of a scroll of Fireball, and even delivered the scroll into the hands of Ard while they met in the dog yards. Ard smiled as he read the 'papers' in a foreign tongue, and Osgood could only watch as his entire herd was burned.

Ard fled as Osgood collapsed in tears. Watching the flames, Osgood felt a heat inside him. He knew then that he could not allow such evil to continue in this world. As all of Fatbottom prepared to defend against the Yappers, a hasty trial was held. Crippled by the loss of the main herd, the few remaining dogs were saddled and brave gnomes volunteered to hold off the Yappers while the rest of the village fled. Osgood wanted to join them, to right the wrong that was his fault, but he was convicted of giving aid to the enemy. The penalty was banishment.

Wot came to Osgood as he gathered his meager belongings, telling the banished gnome that all was not lost. "I can see into your heart, and know your intentions to be true. I was once a simple apprentice like yourself, when a voice called me to service. It was only after many years as a paladin that I retired to Fatbottom to train dogs. Please, take my weapons and armor with you. This crossbow has felled many an evil-doer, and this shield has been magicked to bash foes that get past your bolts. You may even take this pup, so that you may finish raising him to someday ride. Go forth and serve the name of justice. One day, when your good deeds have outweighed your simple mistake, you may be able to return and be accepted and forgiven by the gnomes of Fatbottom."

Osgood accepted the call of paladinhood, and has spent the past year seeking out evil and destroying it. His dog has grown into a serviceable mount, but Osgood knows that he has it within him to someday grant abilities beyond the tricks the dog has been taught.
 

ajanders entry

Oh god, I think I'm late...blush...
Posting this now in hope

Ingredients:
Stats: 9, 11, 9, 7, 13, 13
Race: Gnome
Class: Paladin
Level: 3
Alignment: LG
Ingredients: Scroll of Fireball; Shield of Bashing; Convict

Pyerete Gorthden, M Gnome Paladin3; Size:S Type Humanoid; HP 22; Init +1; Spd Walk 20'; AC 12 (flatfooted 11, touch 12) SA: save +2 vs illusions,+1 to hit kobolds/goblinoids,+4 dodge vs giants,Speak with Burrowing Animals 1/day, Dancing Lights, Ghost Sound, Prestidigitation 1/day,Detect Evil, Divine Grace, Divine Health, Aura of Courage, Smite Evil 1/day,Remove Disease 1/week,Turn Undead 3/day; Vision: Low-light, Normal AL: LG; Sv: Fort +3, Ref +2, Will +0; Str 5, Dex 13, Con 11, Int 13, Wis 9, Cha 11 Skills/Feats: Alchemy +6, Craft (Bowmaking) +3, Craft (Trapsmith) +2, Diplomacy +4, Hide +5, Knowledge (Religion) +3, Knowledge (Law) +1, Listen +1; Exotic Weapon Proficiency (Repeating Crossbow), Point Blank Shot
History
Pyerete Gorthden was not supposed to be a paladin. Paladins are warriors of Good and Law, mighty in thew and faith. Pyrete Gorthden was small and puny, even by gnomish standards. He was an apprentice trapsmith with a specialization in alchemical traps and spring bows and a habit of saying his prayers every night the way his mother had always said he should.
One night Garl GlitterGold said something back, surprising Pyrete no end. The old trickster leaned down to his ear and told him “When you know what makes a paladin, you will know what you must be.”
Three days of furious thought later, Pyerete knew the answer was “Faith” and was granted the power of a paladin.
He tried to be what he thought a paladin should be: a frontline fighter with a large weapon and heavy armor. After his companions rescued him from his chain shirt, he realized he would need to rethink his strategy.
He reread the tales of Garl Glittergold and recognized what he could do. Evil was greedy, destructive, and power-hungry. When those qualities were turned against good creatures, innocents suffered and died. But if those qualities could be turned against evil creatures, they would consume themselves instead, punishing themselves for their own misdeeds.
His first collection of adventuring companions were dubious. It seemed an awfully subtle concept to apply to a collection of human bandits. They were even more dubious when Pyrete opened their battle with the thieves by offering them a fat jingling pouch if they’d let him go. They cheered up when the pouch turned out to be a tanglefoot bag that neatly glued three of their opponents together and removed them from the fight. Pyrete brought the prisoners back, testified against them in court, and saw them convicted for theft, assault, and murder, which earned his party both fame and reward. In gratitude, the party gave him the sole magic item the bandits had acquired: a +1 Bashing large steel shield. Pyrete accepted it with grace and confusion, being barely able to carry the thing. He carries it now as his sole armor and melee weapon, though it more often serves as a sled, umbrella, brazier, signal mirror, or source of amusment.
On his second adventure, Pyrete and his companions found themselves chasing an rogue who was selling 12th level Fireball scrolls in the city. Pyrete deafened him with a thunderstone and attempted to arrest him. The rogue drew one of his own scrolls and read it…incorrectly. Pyrete survived the spell failure by a miracle and marks that up as ‘one from the Boss’.
Now he seeks a new adventuring party with a taste for terrible humor and a tolerance for pack animals.
Roleplaying Notes
Pyrete is a Paladin of Ironic Justice, an admittedly narrow paladin specialty.
He does not lie, but he is adept at telling only half the truth and allowing his listeners to deceive themselves at the ending.
He avoids killing whenever possible and encourages others to do the same: preferring to incapacitate his foes and take them for trial. He is even willing to use sleep or paralytic poisons to this end if necessary: a major departure from other paladins.
He sees no problems with looting evil creatures, feeling it quite right to steal from thieves.
Pyrete prefers to conduct sting operations against evil, allowing it to destroy itself: where that is not possible, he prefers to bring evil things back for trial. Neither of these preferences prevent him from defending himself or the party if attacked.
Description
Short, balding, breathy tenor voice, scrawny. Smokes a pipe and always smells of chemicals and tobacco. Always wears clothes with plenty of pockets.
 

Good Entry guys, I will post the judgement when I get home from work tonight around 6:00 EST (it's 5:35 EST now). Anglesboi and Thel... never posted so those ingredients are off the table. I need to more entrants to fill out round one. The first two people to post claiming intent get it. I will post your ingredients brefore I post judegement of the last two PCs. (Contestants that previous failed to post or resigned are still elligable. The only inelligible people are those who lost round 1 or those who won round 1 by posting a PC.)
 



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