D&D 5E Ironfang Invasion 5E conversion (OOC)


log in or register to remove this ad

Greenmtn

Explorer
I found myself really liking this concept and must admit I am guilty of pouting when that game didn't take off. I'm glad that it seems to fit well in this game so I can explore it more.
 

Charwoman Gene

Adventurer
Dang, how many soldiers are we?

Sister Grace
Human Cleric(Life) 1
XP:
Soldier NG
Strength 12 (+1) Dexterity 10 (+0) Constitution 14 (+2)
Intelligence 10 (+0) Wisdom 16 (+3) Charisma 12 (+1)
Sister Evangelina Grace is a priestess of Paladine and a military veteran, she’s tough as nails but she knows her business.
[sblock=Bio]
I don't know who my birth parents are, but my true parent is the church of Paladine. I led a very sheltered life learning our ways and communing with his glory. I came of age, swore my vows, and sought for guidance for my purpose. There came a need for volunteers to aid in a just military action. I signed up.
Life on the battlefield taught me as much or more than the cloister did. Life and death played out a dance around me. I learned what rules worked and what didn't. I learned when to relax and when to be steel.
Why did I leave the military? Well, I had a bit of a dream and prayed on it, and I believe I have to walk indepently for a while, outside of religious or military rigor.
[/sblock]
[sblock=Personality]
Traits: Grace has a stern and uncompromising demeanor the overlies a kind and loving nature.
Grace likes to take risks when there is a lot on the line.
Ideal: I wish to see a just peace between all nations and people.
Bond: As an orphan, I owe the Church my life, I let nothing interfere with me serving Paladine.
Flaw: She bristles under direct authority.
[/sblock]
[sblock=Appearance]
Hair: Brown
Eyes: Blue
Skin: Fair
Height: 5’9”
Weight: 200 lbs
Age: 25
Description:
Sister Grace is a large, physically imposing woman. She wears severe robes of her religious order most of the time, swapping in a variant modified for combat when armor is required.
[/sblock]
[sblock=Stats, Skills, Proficiencies]
Grace
Human Cleric(Life) 1
XP:
Soldier NG
Strength 12 (+1) Dexterity 10 (+0) Constitution 14 (+2)
Intelligence 10 (+0) Wisdom 16 (+3) Charisma 12 (+1)
Skills
  • Acrobatics +0
  • Animal Handling +3
  • Arcana +0
  • Athletics +3
  • Deception +1
  • History +0
  • Insight +5
  • Intimidation +3
  • Investigation +0
  • Medicine +5
  • Nature +0
  • Perception +5
  • Performance +1
  • Persuasion +1
  • Religion +0
  • Sleight of Hand +0
  • Stealth +0
  • Survival +3
PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons
Tools: Vehicles (Land), Gaming(Dice)
Languages: Common, Dwarven
[/sblock]
[sblock=Combat]
COMBAT
Init: +0
AC: 18
HP: 10/10
Hit Dice: 1d8+2
Speed 30
Size Medium
Passive perception 15
SAVES
STR +1DEX +0CON +2INT +0WIS +5CHA +3


Attacks and Cantrips
  • Mace +3 / 1d6+1 bludgeoning
  • Light Crossbow +0 / 1d8 loading, two-handed
  • Sacred Flame Dex save or 1d8 radiant. No cover.
[/sblock]
[sblock=Features and Abilities]
CLASS FEATURES
Spellcasting: Cleric Spells
  • Spell Save DC: 13
  • Spell Attack Bonus:+5
Cantrips (3)
  • Guidance
  • Light
  • Sacred Flame
Spells Prepared (4)
  • Bless
  • Cure Wounds
  • Detect Magic
  • Healing Word
  • Detect Evil and Good
  • Detect Magic
Spell slots - 2 Level 1
Channel Divinity
1 / short rest​
Channel Divinity: Turn Undead Undead within 30’ make a Wisdom save or be turned.
Ritual Caster
Divine Domain: Life
Disciple of Life - 2 + spell level extra hp on healing spells


Background (Soldier) Feature: Military Rank
You have a military rank from your career as a soldier.
Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.​

FEATS
Healer
  • When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.
  • Spend one use of a healer’s kit, restore 1d6 + 4 +HD hit points.
[/sblock]
[sblock=Equipment]
EQUIPMENT
Combat Gear
Mace
Chain Mail
Light Crossbow
20 bolts
Shield
Holy Symbol

Other Gear
Holy Symbol
Healer’s Kit
Insignia of rank
Piece of a banner from the first batle she fought
Set of bone dice
Set of common clothes
Belt pouch containing gp
Backpack
Blanket
10 candles
Tinderbox
Alms box
2 blocks of incense
Censer
Vestments
2 days of rations
Waterskin.
Money:5 gp
[/sblock]
[sblock=Mini Stats]
Init: +0
AC: 18
HP: 10/10
Hit Dice: 1d8+2
Speed 30
Size Medium
Passive perception 15
SAVES
STR +1DEX +0CON +2INT +0WIS +5CHA +3
  • Mace +3 / 1d6+1 bludgeoning
  • Light Crossbow +0 / 1d8 loading, two-handed
  • Sacred Flame Dex save or 1d8 radiant. No cover.
[/sblock]
 
Last edited:

Jason.knepper

First Post
IMG_6167.JPG

Should we make our party banner a flock of geese?
 


Ancalagon

Dusty Dragon
Damn. I would like to join a pbp and this one sounds good. I keep finding them too late. I've never played pbp before. Just thirty years of weekly games. Any room?

Sent from my LG-D852 using EN World mobile app

I can't answer your question directly, but I'll note that in general there is a new game every week, sometimes more. So if this doesn't work another one will pop up quickly.
 

SunGold

First Post
I can't answer your question directly, but I'll note that in general there is a new game every week, sometimes more. So if this doesn't work another one will pop up quickly.

Yup. Just check in once a day. More often than that is unnecessary, since games tend to take a couple days to fill up.
 

eayres33

Explorer
Damn. I would like to join a pbp and this one sounds good. I keep finding them too late. I've never played pbp before. Just thirty years of weekly games. Any room?

Sent from my LG-D852 using EN World mobile app

Sorry but at the moment the game is full. If someone drops out, I will send you a message to see if you would like to fill it. What everyone else is saying is true, games open up here all the time and they usually take a few days to fill.

If this games doesn't take too much time out of my schedule I may start a new one in a month or so. I'll send you a message if that is the case.
 

FitzTheRuke

Legend
Sorry but at the moment the game is full. If someone drops out, I will send you a message to see if you would like to fill it. What everyone else is saying is true, games open up here all the time and they usually take a few days to fill.

If this games doesn't take too much time out of my schedule I may start a new one in a month or so. I'll send you a message if that is the case.
S'cool. Thanks.

Sent from my LG-D852 using EN World mobile app
 

River Song

Explorer
Vindethrevolan “Vin”

Vindethrevolan “Vin”
Elf – Eladrin Wizard 1
XP:
Noble CG
Strength 10 (+0) Dexterity 18 (+4) Constitution 15 (+2)
Intelligence 16 (+3) Wisdom 14 (+2) Charisma 7 (-2)

Vin is noble in appearance and bearing, however never discusses his family. He is persistent and self-sacrificing and considers himself no better than the “average” person.

[sblock=Bio]
Vin was born into a minor noble family of Eladrin, minor but with airs and graces and a deep desire to climb the social ladder. The second child of his parents in his early years he made friends with the son of the gardener and the two boys were as thick as thieves.

Many years passed and the boys grew and one day the gardener and his son were no longer there. Vin's father had "moved them on" to another estate due to the close bond between the boys and some of the "common" attitudes that were rubbing off on Vin. Resolving to see his friend again, Vin ran away. Weeks later he turned up to the small house the gardener occupied. The older elf warned him off that they didn't want any trouble with the Lord and the two urged Vin to head back home.

A furious Vin confronted his father and a clash of wills that would not be resolved ensued. Time and time again, Vin ran off and he became more aware of the plight of the common man and was more and more disgusted with the "noble class".

He worked hard at his studies and eventually showed some ability as a mage, he vowed to use it to help the people and on the day his training was complete he cast his signet ring at his fathers feet and claimed that he was simply Vin from now on.

[/sblock]

[sblock=Personality]
Traits: Despite his noble birth, Vin does not place himself above other folk. They share the same blood after all.
Ideal: He feels obliged to protect the people who cannot protect themselves.
Bond: Secretly, Vin craves the adulation of the average person and strives to be worthy of their respect.
Flaw: His views on the nobility and their role have put him at odds with his family, they are embarrassed by his odd wolrd-view.
[/sblock]

[sblock=Appearance]
Hair: Blond
Eyes: Blue
Skin: Fair
Height: 5’7”
Weight: 135 lbs
Age: 122
Description:
Vin is a slender elven man who dresses in traveller clothes and rejects finery.
[/sblock]

[sblock=Stats, Skills, Proficiencies]
Vin
Elf – Eladrin Wizard 1
XP:
Noble CG
Strength 10 (+0) Dexterity 18 (+4) Constitution 15 (+2)
Intelligence 16 (+3) Wisdom 14 (+2) Charisma 7 (-2)
Skills
  • Acrobatics +4
  • Animal Handling +2
  • Arcana +4
  • Athletics +0
  • Deception -2
  • History +5
  • Insight +2
  • Intimidation -2
  • Investigation +5
  • Medicine +2
  • Nature +3
  • Perception +4
  • Performance -2
  • Persuasion +0
  • Religion +3
  • Sleight of Hand +4
  • Stealth +4
  • Survival +2

PROFICIENCIES
Armor: Nil
Weapons: Dagger, Quarterstaff, Light crossbow, Dart, Shortbow, Sling, Longsword, Shortsword, Longbow
Tools: Gaming(Cards)
Languages: Common, Elvish, Goblin
[/sblock]
[sblock=Combat]
COMBAT
Init: +4
AC: 14/ 17 (Mage armour)
HP: 8/8
Hit Dice: 1d6+2
Speed 30
Size Medium
Passive perception 14
SAVES
STR +0 DEX +4 CON +2 INT +3 WIS +4 CHA -2


Attacks and Cantrips
  • Short Sword +6 / 1d6+4 piercing
  • Fire bolt +5, Range 120ft, 1d10 Fire
  • Dagger +6 /1d4+4 Range 20/60 piercing
[/sblock]
[sblock=Features and Abilities]
CLASS FEATURES
Spellcasting: Wizard Spells
  • Spell Save DC: 13
  • Spell Attack Bonus:+5

Cantrips (3)
  • Booming Blade
  • Fire Bolt
  • Greenflame Blade

SpellBook
- Comprehend Languages
- Detect Magic
- Mage Armour
- False Life
- Expeditious Retreat
- Shield

Spells Prepared
  • Shield
  • Expeditious Retreat
  • Mage Armour (P)
  • False Life
Spell slots - 2 Level 1

Arcane Recovery
1 / Long rest​
Ritual Caster

RACE FEATURES
Darkvision 60ft
Fey Ancestry : Adv vs charm, no magic sleep
Trance: need 4hours rest a day
Weapon Training: Longsword, Shortsword, Shortbow and Longbow
Fey Step: cast misty step once, regain after short/long rest

Background (Noble) Feature: Position and Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people o f high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.​

FEATS
Nil
[/sblock]
[sblock=Equipment]
EQUIPMENT

Gear
Arcance Focus
Dagger
Spellbook
Shortsword x 2
Set of common clothes
Belt pouch containing 5 gp
Backpack
Bedroll
Messkit
Tinderbox
10 Torches
10 days of rations
Waterskin.
50ft of rope
Money:5 gp
[/sblock]
[sblock=Mini Stats]
Init: +4
AC: 14/17
HP: 8/8
Spell Slots 1st 2/2
[/sblock]
 
Last edited:

Remove ads

Top