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Irongorn, the Heavy Ranger (ranger/pit fighter)

Good one. This is why I love ENWorld's rules forum. :)

I'll edit the post to remove the disruptive strike. It was a nice 1[w] damage bonus, but not the meat of the combo.
 

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You need Dex 13 to qualify for the TWF feats. You need Con 15 to take the Plate proficiency feat, which you don't have at 2nd level, but that could presumably be easily moved to a later level.
 

Spatula said:
You need Dex 13 to qualify for the TWF feats. You need Con 15 to take the Plate proficiency feat, which you don't have at 2nd level, but that could presumably be easily moved to a later level.

Remember you can retrain feats too :)
 

Drat. Striking those feats would drop 1 damage, and 1 from both AC and Reflex.

Couple options:

1. Start with 13 con and 13 dex, and pick up Axe Mastery at 24th. Have to forgo Plate for awhile, though.
2. Swap Con for Dex and trade the three Axe feats for weapon proficiency: bastard sword, armor specialization: plate, and blood thirst, picking up Heavy Blade Mastery at 21st. You lose the gee-whiz of the big crits, but you gain +1 attack (from the higher proficiency bonus), +2 to damage on bloodied foes, +1 AC, and a higher Reflex defense.
3. Go dwarf. Start with 18 Str (at a whopping 15 points), 14 Con, 15 Wis, 12 Dex, everything else 10 or 8. Add TWF and TWD after 11th level. At 28th level you'll wind up with 26 Str, 22 Wis, 17 Con, 14 Dex. Since Plate, TWF, and TWF won't be available at Heroic, take Dwarven Weapon Training instead. You'll lose on AC & Reflex, but gain on damage.
4. Start with 15 Con (for plate at 2nd level, and default 17 con for axe mastery at 21st level) and 14 Wis. All stat bumps to Wis. Skip TWF and TWD. Spend feats on Plate Specialization (+1 AC) and Lightning Reflexes (+2 Reflex) instead. You're a net +1 Reflex and -1 damage.
 
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The main way it becomes is when you find a way to stack enough bonuses so you only miss on a 1. It seems like that is quite doable just based on things we have seen already.

It's only usable once, but that doesn't help when the ancient red dragon or orcus get killed in a single round of attacks. But luckily it's easy enough to fix just by saying no more then 4-6 hits in a row.
 


I would say a reasonable limit to the attacks would be ... something like your base Dex bonus x2. It is a daily after all.

Though the game is supposedly built so that you should have to roll between 8-12 to hit usually, right? I think you'll be hard-pressed to find a suite of bonuses that will give you +7 to +11 to hit that you can rely on. Maybe I'm wrong, but I have a feeling that would be like the stars aligning ;)
 

Lord Sessadore said:
I would say a reasonable limit to the attacks would be ... something like your base Dex bonus x2. It is a daily after all.

Though the game is supposedly built so that you should have to roll between 8-12 to hit usually, right? I think you'll be hard-pressed to find a suite of bonuses that will give you +7 to +11 to hit that you can rely on. Maybe I'm wrong, but I have a feeling that would be like the stars aligning ;)

It doesn't seem too unlikely, actually. Armor Splinter is an encounter power right at level 13. That's ~3-5 points of AC. Action Surge is another +3 bonus. That's without any outside powers - Leading the Attack would come in handy. :)
 


Saeviomagy said:
Isn't there a whole bunch of powers by the level this guy is at that are "someone who attacks you misses"?

A whole bunch of PC powers, but unless your attacking a PC that's not too relevent. There might be the occasional monster who has that power, but I don't think that's enough to unbreak it.

For getting major hit bonuses, just using splinter the armor from an 18 wisdom ranger (as used by the OP) and lead the attack from an 18 int warlod will give you +9. Flank and that's +11. Should be enough to get off a 10-20 hit instant kill.

For fixing it, I definitely wouldn't allow it more then 6 hits. Even 4 might be preferable. It may be a daily, but if you use the pure damage daily powers as an example they don't seem to be intended to do all that much more damage then normal....even 4 times as much seems far more then normal.
 

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