(IRR) The Rokugan IR (Thread 4)

Here is it:

Seed: Magic Equipment
Transmutation
Spellcraft DC:
19
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: One weapon, 50 projectiles or one armor touched
Duration: 20 hours
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue the target objects with a +3 enhancement bonus, as though they had specifically created with the bonus via the Craft Magic (or Epic) Arms and Armor feat.
You can increase the enhancement bonus of the item by increasing the Spellcraft DC by +3 per +1 increase of the enhancement bonus.
Instead of utilizing a pure enhancement bonus, you can "pay" for special properties, such as flaming, normally by exchanging part of the enhancement bonus with the special ability (i.e. for flaming, you drop 1 point from the enhancement bonus), but you must increase the Spellcraft DC by +3 for doing so.
If the final equipment would be considered epic, multiply the Spellcraft DC by 2.
This seed can be applied to objects that normally have to remain non-magical for other seeds to function (such as Conjure), by increasing the Spellcraft DC by +5.
An epic spell using this seed cannot be made permanent.

I think it will need some more work, though.
 

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Black Omega said:
Hmm..what are seeds anyway? Is this something I missed in the rules section?
They are the building blocks of Epic Spells. One of the posts lists the name and DC of the spell seeds given in the ELH.

For example, the Energy seed can be used to duplicate a Fireball effect. Add in the Animate Dead seed, and it could be used to animate all victims of the Fireball as skeletons.
 

Crunching your Epic Seed:

Hmm... DC actually is high for a non-permanent magic weapon spell seed... I'll use the rule from the bottom of page 91.

Magic Weapon (1st Level): DC 14

K... that's a starter.

Then for each additional +1 of enhancement it would raise the DC by 2.

That's all you really need I would think. Because, creativity with other DC's will give you the tools to do the rest. Want +20d6 fire damage? Tie in the Energy: Fire DC.

This is fine as well: This seed can be applied to objects that normally have to remain non-magical for other seeds to function (such as Conjure), by increasing the Spellcraft DC by +5.

So keep that and the rest of your spell, just change the base DC and the enhancement bonus DC, and drop the stuff about other enhancements, because there are other ways to deal with them.

I hope that helps...
 
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Crunching your Epic Seed:

Hmm... DC actually is high for a non-permanent magic weapon spell seed... I'll use the rule from the bottom of page 91.

Magic Weapon (1st Level): DC 14
Actually, I used Greater Magic Weapon and Magic Vestment for the DC, both 3rd level spells.
This is also where the +3 for every +1 bonus comes from.

That's all you really need I would think. Because, creativity with other DC's will give you the tools to do the rest. Want +20d6 fire damage? Tie in the
Energy: Fire DC.
Yes, I should have thought of this. :o

Thanks for the help! :)
 

Have read it, works for me. I will probably keep my ancient japanese culture as long as I can though. Hmm, I seem to have forgotten to buy my Soshori Geshai Houses. Darn, something to strive for!
 

Hi, creamsteak! :)

I noticed a few errors and omissions in one of my epic spells.:o I'll send the errata ( :rolleyes: ) later today, as well as two additional epic spells for approval.

A few questions regarding the rules:

What would be the possible benefit for having Divine Rank?

Would the reduction for artifact/epic spell costs granted by research stack with clan benefits?

How do figure out the chance for the successful casting an epic spell. I would assume that it is the percentage between your total PL and the DC of the epic spell? (for example, I have a total PL of 150, and want to cast a spell with a DC of 200, I have a change of 3/4 that it succeeds?)
 

Knight Otu said:
Hi, creamsteak! :)

I noticed a few errors and omissions in one of my epic spells.:o I'll send the errata ( :rolleyes: ) later today, as well as two additional epic spells for approval.

A few questions regarding the rules:

What would be the possible benefit for having Divine Rank?

Would the reduction for artifact/epic spell costs granted by research stack with clan benefits?

How do figure out the chance for the successful casting an epic spell. I would assume that it is the percentage between your total PL and the DC of the epic spell? (for example, I have a total PL of 150, and want to cast a spell with a DC of 200, I have a change of 3/4 that it succeeds?)

Good eye.

Divine Ranks provide a straight PL gain of point for point, and allow you to do things not normally possible for mortals (like casting genesis with a divine energy element in it, though you still would need an epic genesis spell for that to work). So basically what is it? A tool. If you have a portfolio, anytime something from that portfolio pops up, you automatically know about it. Things like that.

Yes, -% artifact things stack with clan bonuses. Same for epic spells.

You can cast 1 epic spell/turn per 100 PL you have. Spell failure is determined by PL. If your PL is 150 and you cast a DC 200 spell, you have a 50% failure chance. Subtract your total PL from the DC to determine the chance of a success.
 

creamsteak said:

You can cast 1 epic spell/turn per 100 PL you have. Spell failure is determined by PL. If your PL is 150 and you cast a DC 200 spell, you have a 50% failure chance. Subtract your total PL from the DC to determine the chance of a success.
I guess I was thinking too complicated! :o
 

Sow hi guys, just wanted to say hi from the too hot spain where the sun shines and the women are necked and plenty :p

Just looked at the rules and seem fine. When I get back On later today I´ll readdem more carefully and maybe post something usefull.

When I get home I´ll do the serious work, rght now I´m just trying to give it all a thought between the looking at beautifull women andthe heavy massage duty I got here for the ladies :p

Till alter dudes, and O´Creamy one, nice work!
 

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