Allright, I got my reply from Xeriar.
He has good reasons for leaving, considering that he doesn't trust me to be fair (which is one reason that I believe is an important factor in any IR). He also doesn't like the freedom I give players in naming things and creating factions, which is how I like to play, and because he does not like the style of play of the moderator, he is right to leave as well.
It would be the same as in the 3rd IR... anyone that could not tolerate Dues ex Machina or Mixing campaign settings would not have enjoyed playing under Edena.
It will be Thursday Morning in just a few minutes. I assume everyone will not get too disenchanted because of the passing of time if I say the IR begins Tuesday morning. Late night monday I will post the Story write up, and open up the thread.
Turn 0 is a non-combat turn. Nothing but in character discussion really. It's when we see what direction to take this game. You do not need a template for turn 0. What you should do, is prepare any role-playing involving your own faction and the inards.
For instance, I am preparing Sanctus Togashi's revalation that he is the true new Daimyo of the Dragon Clan, and many other parts behind his plot, many of which will shape the way I play such a power.
If no player for the Crab Clan arrives... well let's just wait before I make a decision...