• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IRR) The Rokugan IR Turn 0 (OOC Thread)


log in or register to remove this ad

Serpenteye said:


I'll bump your head if you don't aknowledge my claims. ;)

I didn't get any e-mail btw.

Look again. :) Your PL still reads as 184 (my mistake) but I added in Gamo Province and added the extra point, so now the thing is complete.
 

Hello, creamsteak! :)

I'm wondering how exactly you want to work out trade agreements between two powers. Do you just use the information from the templates, or do you want some kind of acknowledgement from both parties?
 



Lichtenhart, it might very well be vae victis. I had my last Latin 4 years ago. My Greek is a little better... And besides, I just copied / pasted it.

Janos/O' skoteines (tell me which you prefer, Vorador, signed Raziel) PL 7070
Player CharacterVorador (Wu Jen 20) PL 3

Artifacts
The Persuader, Longsword, Taint (Offensive), Taint (Defensive), Turning (Offensive), Turning (Defensive)
Vae Victis, Longsword, Automatic Subverion (Offensive), Automatic Subverion (Defensive)
The Necropolis of Miir (Sentient City) (Has exceptional resistance to scrying, spying, infiltration, and such, and is also very easy to defend +0/+1 bonus on battles inside the city)

Non Player Characters
Ariel (Monk 14) PL 1
Azimuth the Planar: (Wu Jen 14) PL 1
Dejoule the Energist: (Wu Jen 14) PL 1
Mortanius the Necromancer (Wu Jen 14) PL 1
Nupraptor the Mentalist (Wu Jen 14) PL 1
Anacrothe the Alchemist (Wu Jen 14) PL 1
Malek of the Sarafan (Samurai 14) PL 1
Moebius the Streamer (Wu Jen 14) PL 1
Bane the Druid (Shaman 14) PL 1

Off Map Locations
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 10 : IR 10
Location (unknown name) PL 9 : IR 10


CS, I'll play as Janos.

I want to claim 2 other artifacts that give me a +6/+6 bonus.

Do my locations have names?

What's that Raziel joke? I mean, I never made any lame comments about your Secret of Mana stuff from the 3rd IR...not that I mind though :p

Oh, and FYI: I'm gonna win this IR. Anyone with 35 times the PL of his opponents just can't lose (7070 PL just ROCKS!:p)

IS THERE ANYONE (AT ALL) WHO KNOWS SOMETHING ABOUT MY FACTION?!

I will send my template tomorrow (Friday). I've been on introduction with my studentgroup, so I was unable to post sooner...sorry.
 

There has been given info and there is but it has no use to tell you since you'll go and do what you always do and thats the evil necromancer, tell me I'm wrong =]

(since it's been mensioned that your preferred classes are PALADIN and druid.. going the necro way negates any possible use of historical info =])
 

Just state it in you template. I'll tell you if your not trading mutually, in a reply. If trading between two factions is impossible because of a war, I'll veto that % at the end of the turn. The only way it's impossible is if you have no land or sea route between each other that is at least neutral towards your faction, however trading chains can get past that.

For instance, trading through the Mantis clan could get you free trade with any coastal clan (even pheonix to crab), but of course the Mantis will gain the 5% from both of you in that case, since they are part of the "chain."

Pick your trading partners carefully.
 

Janos Audron said:
What's that Raziel joke? I mean, I never made any lame comments about your Secret of Mana stuff from the 3rd IR...not that I mind though :p

I just have this affection for the names of some of the characters in the Aftermath. Janos and Sanctus. Vorador is just one other name that I'm a little fond of. I'm playing Raziel (only non-vampiric and heavily modified to make it playable) in Gnomeworks Psionicle. Maybe I'm not... since I just use Raziel pics for my info, and I generally play it much more like Animus the Abdicerer would...
 

I'll finish fixing some mess-ups in the IC thread in a minute here. I'll open the thread after that. Just remember:

OOC here, IC there.

and

No Combat Actions or Attempts during Turn 0. Turn 0 is an introduction turn, to be the opening lines of the IR.

We're still going to be fixing our claims up while turn 0 IC is going on. This wasn't intended, but it's just that some people still need time. BTW I'll give a warning here about when I'm getting close to cutting turn 0 off (I'll alert at least a day ahead of time), and that's when I'll give out templates and such.
 

Into the Woods

Remove ads

Top