Creamsteak
Explorer
Artifacts
Artifacts are created through expenditure of resources. Using the Epic Level Handbook, the following cost tables were created. Artifacts are created by spending the PL you generate from your IR scores. Every 1 point of PL you generate each turn can be turned into gold (36000 pieces) if you ever wish to. You should inform the moderator if you are creating an artifact before the turn begins. Players can ask for different variations from those listed here, and the Mod will supply you with a relatively accurate cost. You can pay for an artifact over many turns if you choose.
Offensive Character Bonus Costs
+1 Character Bonus = 720,000 gold
+2 Character Bonus = 980,000 gold
+3 Character Bonus = 1,280,000 gold
+4 Character Bonus = 1,620,000 gold
+5 Character Bonus = 2,000,000 gold
+6 Character Bonus = 2,420,000 gold
+7 Character Bonus = 2,880,000 gold
+8 Character Bonus = 3,380,000 gold
+9 Character Bonus = 3,920,000 gold
+10 Character Bonus = 4,500,000 gold
Offensive Army Bonus Costs
+1 Army Bonus = 5,120,000 gold
+2 Army Bonus = 5,780,000 gold
+3 Army Bonus = 6,480,000 gold
+4 Army Bonus = 7,220,000 gold
+5 Army Bonus = 8,000,000 gold
+6 Army Bonus = 8,820,000 gold
+7 Army Bonus = 9,680,000 gold
+8 Army Bonus = 10,580,000 gold
+9 Army Bonus = 11,520,000 gold
+10 Army Bonus = 12,500,000 gold
Defensive Character Bonus Costs
+1 Character Bonus = 360,000 gold
+2 Character Bonus = 490,000 gold
+3 Character Bonus = 640,000 gold
+4 Character Bonus = 810,000 gold
+5 Character Bonus = 1,000,000 gold
+6 Character Bonus = 1,210,000 gold
+7 Character Bonus = 1,440,000 gold
+8 Character Bonus = 1,690,000 gold
+9 Character Bonus = 1,960,000 gold
+10 Character Bonus = 2,250,000 gold
Defensive Army Bonus Costs
+1 Army Bonus = 2,560,000 gold
+2 Army Bonus = 2,890,000 gold
+3 Army Bonus = 3,240,000 gold
+4 Army Bonus = 3,610,000 gold
+5 Army Bonus = 4,000,000 gold
+6 Army Bonus = 4,410,000 gold
+7 Army Bonus = 4,840,000 gold
+8 Army Bonus = 5,290,000 gold
+9 Army Bonus = 5,760,000 gold
+10 Army Bonus = 6,250,000 gold
Examples of Other Bonuses
Engraves Epic Spells: +10
Control Weather: +9
Calling: +8
Suicidal Burst: +7
Scry: +6
Lucky: +5
Uncanny Escape: +4
Automatic Subversion: +3
Turning: +2
Taint: +1
Engraves Epic Spells
Offensive Army Bonus: All offensive epic spells can be cast an additional 5/turn.
Defensive Army Bonus: All defensive epic spells can be cast an additional 5/turn.
Offensive Character Bonus: The wielder can cast all offensive Epic spells 1/turn.
Defensive Character Bonus: The wielder can cast all defensive Epic spells 1/turn.
Control Weather
Offensive Army Bonus: The wielder can create constant offensive 9th level weather affects anywhere there is PL under his control.
Defensive Army Bonus: The wielder can create constant defensive 9th level weather affects anywhere there is PL under his control.
Offensive Character Bonus: The wielder can create any offensive weather desired to affect anyone in his immediate vicinity.
Defensive Character Bonus: The wielder can create any defensive weather desired to affect anyone in his immediate vicinity.
Calling
Offensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location where a battle involves PL under his control.
Defensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location under his control.
Offensive Character Bonus: The possessor of this artifact can make an additional 10-attack rolls/turn spread out however he chooses.
Defensive Character Bonus: The possessor of this artifact can make an additional 10 defense rolls/turn spread out however he chooses.
Suicidal Burst
Offensive Army Bonus: All units under the players control can be sent to Suicide combat. Such units get three +20 attack rolls, but die immediately.
Defensive Army Bonus: All units under the players control can commit suicide to put up three +20 defense rolls, but die immediately.
Offensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 attack rolls at +20 each.
Defensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 defense rolls at +20 each.
Scry
Offensive Army Bonus: Player gains Flawless Scry 1/turn or Good Scry (50%) 5/turn.
Defensive Army Bonus: Players power gains immunity to Good Scry, and 50% chance to resist Flawless Scry.
Offensive Character Bonus: Player can Good Scry 1/turn.
Defensive Character Bonus: Player gains immunity to scrying for one individual.
Lucky
Offensive Army Bonus: Your army makes two different sets of attack rolls each round, and gets the better one.
Defensive Army Bonus: Your army makes two different sets of defense rolls each round, and gets the better one.
Offensive Character Bonus: The bearer gets to make 5 sets of attack rolls each round, and takes the best one.
Defensive Character Bonus: The bearer gets to make 5 sets of defense rolls each round, and takes the best one.
Uncanny Escape
Offensive Army Bonus: Your army can prevent anyone from fleeing you in combat, unless they have Uncanny Escape (defense).
Defensive Army Bonus: Your army can flee at any point from a battle free of worry.
Offensive Character Bonus: The wielder of this artifact can prevent any 8 PL of units from fleeing him per PL under his control.
Defensive Character Bonus: The wielder of this artifact can flee even if slain 1/turn.
Automatic Subversion
Offensive Army Bonus: Your power can subvert enemies defeated by you at least 50% of the time.
Defensive Army Bonus: Your power is immune to subversion and gets a +1/+1 against powers that use taint.
Offensive Character Bonus: This item subverts the bearer to serve a certain power without fail.
Defensive Character Bonus: This item prevents this unit from being subverted and provides a +3/+3 against powers that use taint.
Turning
Offensive Army Bonus: All Units fighting against your power have a 10% chance to flee in terror and a 5% chance to join your cause.
Defensive Army Bonus: Your power can stop all enemies turning attempts without fail.
Offensive Character Bonus: All Units that directly confront this character have a 25% chance to flee in terror if their individual PL is less than that character, and the character has a 10% chance to convert units that would flee to his aid.
Defensive Character Bonus: This character is not subject to turning.
Taint
Offensive Army Bonus: If you choose, your power can use Maho to raise defeated foes as servants after defeating them, with a 10% chance per PL. If your power is a shadow lands power, you gain +5% to your normal subversion.
Defensive Army Bonus: Your power negates Maho and taint and causes a -25% chance to such subversion tactics.
Offensive Character Bonus: This character gains a 10% subversion chance to defeated foes. Shadow lands powers get a +5%.
Defensive Character Bonus: This character cannot be tainted by any means.
Artifacts are created through expenditure of resources. Using the Epic Level Handbook, the following cost tables were created. Artifacts are created by spending the PL you generate from your IR scores. Every 1 point of PL you generate each turn can be turned into gold (36000 pieces) if you ever wish to. You should inform the moderator if you are creating an artifact before the turn begins. Players can ask for different variations from those listed here, and the Mod will supply you with a relatively accurate cost. You can pay for an artifact over many turns if you choose.
Offensive Character Bonus Costs
+1 Character Bonus = 720,000 gold
+2 Character Bonus = 980,000 gold
+3 Character Bonus = 1,280,000 gold
+4 Character Bonus = 1,620,000 gold
+5 Character Bonus = 2,000,000 gold
+6 Character Bonus = 2,420,000 gold
+7 Character Bonus = 2,880,000 gold
+8 Character Bonus = 3,380,000 gold
+9 Character Bonus = 3,920,000 gold
+10 Character Bonus = 4,500,000 gold
Offensive Army Bonus Costs
+1 Army Bonus = 5,120,000 gold
+2 Army Bonus = 5,780,000 gold
+3 Army Bonus = 6,480,000 gold
+4 Army Bonus = 7,220,000 gold
+5 Army Bonus = 8,000,000 gold
+6 Army Bonus = 8,820,000 gold
+7 Army Bonus = 9,680,000 gold
+8 Army Bonus = 10,580,000 gold
+9 Army Bonus = 11,520,000 gold
+10 Army Bonus = 12,500,000 gold
Defensive Character Bonus Costs
+1 Character Bonus = 360,000 gold
+2 Character Bonus = 490,000 gold
+3 Character Bonus = 640,000 gold
+4 Character Bonus = 810,000 gold
+5 Character Bonus = 1,000,000 gold
+6 Character Bonus = 1,210,000 gold
+7 Character Bonus = 1,440,000 gold
+8 Character Bonus = 1,690,000 gold
+9 Character Bonus = 1,960,000 gold
+10 Character Bonus = 2,250,000 gold
Defensive Army Bonus Costs
+1 Army Bonus = 2,560,000 gold
+2 Army Bonus = 2,890,000 gold
+3 Army Bonus = 3,240,000 gold
+4 Army Bonus = 3,610,000 gold
+5 Army Bonus = 4,000,000 gold
+6 Army Bonus = 4,410,000 gold
+7 Army Bonus = 4,840,000 gold
+8 Army Bonus = 5,290,000 gold
+9 Army Bonus = 5,760,000 gold
+10 Army Bonus = 6,250,000 gold
Examples of Other Bonuses
Engraves Epic Spells: +10
Control Weather: +9
Calling: +8
Suicidal Burst: +7
Scry: +6
Lucky: +5
Uncanny Escape: +4
Automatic Subversion: +3
Turning: +2
Taint: +1
Engraves Epic Spells
Offensive Army Bonus: All offensive epic spells can be cast an additional 5/turn.
Defensive Army Bonus: All defensive epic spells can be cast an additional 5/turn.
Offensive Character Bonus: The wielder can cast all offensive Epic spells 1/turn.
Defensive Character Bonus: The wielder can cast all defensive Epic spells 1/turn.
Control Weather
Offensive Army Bonus: The wielder can create constant offensive 9th level weather affects anywhere there is PL under his control.
Defensive Army Bonus: The wielder can create constant defensive 9th level weather affects anywhere there is PL under his control.
Offensive Character Bonus: The wielder can create any offensive weather desired to affect anyone in his immediate vicinity.
Defensive Character Bonus: The wielder can create any defensive weather desired to affect anyone in his immediate vicinity.
Calling
Offensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location where a battle involves PL under his control.
Defensive Army Bonus: The wielder can move his Armies freely from any location under his control, to any location under his control.
Offensive Character Bonus: The possessor of this artifact can make an additional 10-attack rolls/turn spread out however he chooses.
Defensive Character Bonus: The possessor of this artifact can make an additional 10 defense rolls/turn spread out however he chooses.
Suicidal Burst
Offensive Army Bonus: All units under the players control can be sent to Suicide combat. Such units get three +20 attack rolls, but die immediately.
Defensive Army Bonus: All units under the players control can commit suicide to put up three +20 defense rolls, but die immediately.
Offensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 attack rolls at +20 each.
Defensive Character Bonus: The possessor of this artifact can commit suicide (destroying the artifact) to make 20 defense rolls at +20 each.
Scry
Offensive Army Bonus: Player gains Flawless Scry 1/turn or Good Scry (50%) 5/turn.
Defensive Army Bonus: Players power gains immunity to Good Scry, and 50% chance to resist Flawless Scry.
Offensive Character Bonus: Player can Good Scry 1/turn.
Defensive Character Bonus: Player gains immunity to scrying for one individual.
Lucky
Offensive Army Bonus: Your army makes two different sets of attack rolls each round, and gets the better one.
Defensive Army Bonus: Your army makes two different sets of defense rolls each round, and gets the better one.
Offensive Character Bonus: The bearer gets to make 5 sets of attack rolls each round, and takes the best one.
Defensive Character Bonus: The bearer gets to make 5 sets of defense rolls each round, and takes the best one.
Uncanny Escape
Offensive Army Bonus: Your army can prevent anyone from fleeing you in combat, unless they have Uncanny Escape (defense).
Defensive Army Bonus: Your army can flee at any point from a battle free of worry.
Offensive Character Bonus: The wielder of this artifact can prevent any 8 PL of units from fleeing him per PL under his control.
Defensive Character Bonus: The wielder of this artifact can flee even if slain 1/turn.
Automatic Subversion
Offensive Army Bonus: Your power can subvert enemies defeated by you at least 50% of the time.
Defensive Army Bonus: Your power is immune to subversion and gets a +1/+1 against powers that use taint.
Offensive Character Bonus: This item subverts the bearer to serve a certain power without fail.
Defensive Character Bonus: This item prevents this unit from being subverted and provides a +3/+3 against powers that use taint.
Turning
Offensive Army Bonus: All Units fighting against your power have a 10% chance to flee in terror and a 5% chance to join your cause.
Defensive Army Bonus: Your power can stop all enemies turning attempts without fail.
Offensive Character Bonus: All Units that directly confront this character have a 25% chance to flee in terror if their individual PL is less than that character, and the character has a 10% chance to convert units that would flee to his aid.
Defensive Character Bonus: This character is not subject to turning.
Taint
Offensive Army Bonus: If you choose, your power can use Maho to raise defeated foes as servants after defeating them, with a 10% chance per PL. If your power is a shadow lands power, you gain +5% to your normal subversion.
Defensive Army Bonus: Your power negates Maho and taint and causes a -25% chance to such subversion tactics.
Offensive Character Bonus: This character gains a 10% subversion chance to defeated foes. Shadow lands powers get a +5%.
Defensive Character Bonus: This character cannot be tainted by any means.
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