For me, 4E doesn't do it. The design, while elegant and rather consequent in pursuing its goal, screams "COMBAT! COMBAT! COMBAT!" to me, with a "oh, yeah, there's some stuff for non combat too... skill challenges... or something... not that we playtested them, or we'd have found the glaring errors in their math, but, well, here they are, you can fix it for yourself, but now RETURN TO COMBAT! COMBAT! COMBAT!".
I don't like having my session filled with combat, much less with multiple skirmishes. I want plots, intrigue, and social interaction, if possible culminating in a single, big, fast and flashy combat. So, my goals and 4E's goals of having lots of skirmishes do not emrge well.
Then my flavor and 4E's flavor and mechanics do not mesh well either.
Finally, I have tweaked and tuned my house rules and playstyle and campaign world for years. I am not about to start anew and spend months until I am comfortable DMing again.
I don't like having my session filled with combat, much less with multiple skirmishes. I want plots, intrigue, and social interaction, if possible culminating in a single, big, fast and flashy combat. So, my goals and 4E's goals of having lots of skirmishes do not emrge well.
Then my flavor and 4E's flavor and mechanics do not mesh well either.
Finally, I have tweaked and tuned my house rules and playstyle and campaign world for years. I am not about to start anew and spend months until I am comfortable DMing again.