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It's an ok game. I haven't bought a book yet and don't plan on it. I'd be just as happy going back to 3.5, but my group is committed to 4E and I don't have the energy to push it.
The powers do feel kind of the same. And there are more obvious choices in 4E than in 3.5. Powers are pretty weak too. No more one shot killing in this game even with crits at lvl 7. But mostly we don't have much trouble killing stuff either, it just takes longer than it did in 3.5 because of the lack of spike damage from crits and the large amount of hit points each monster has.
Some feats are better than others too. Like I don't see why a paladin or str-based melee cleric would worship anyone other than Tempus or Kelemvor in the Forgotten Realms. They really didn't think out well alot of powers. Some powers are listed as dailies, but they really should be encounters. There are a few encounter powers that are borderline dailies. That surprises me that there is such oversight and imbalance with powers. I guess it shouldn't as there were plenty of such mistakes in 3.5, but still I was hoping for better power oversight and balance in 4E. Not a bunch of obvious choices for Paragon Paths, Chosen Paths, powers, feats, and especially gods but a free melee crit every encounter with Tempus is far too much to pass up for any player that has even a small desire to have an effective character or weapon focus or Disruptive Shot or Stand the Fallen. All our just the obvious best choices for a given level.
Some of the rules are hokey like the Grab and Escape rules rendering grappling mostly useless. Certain powers make encounters too easy.
Overall the classes are fairly balanced for their given roles. Each class has things that make it shine, some a few more than others, but overall the class balance is pretty good.
I guess D&D 4E is a good game, but very flat and flavorless. It gave up alot of its unique flavor for balance. As my friend says it feels like a RPG boardgame. That is pretty much my feeling.
I was hoping for something more advanced. 3.5 seemed to be moving the game closer to GURPS with skill points and advanced fighting styles. I was kind of hoping it would move closer to a GURPs like game, but it kind of moved in a different direction and kind of reminds me of the old Marvel Superheroes. A very simple, fun game that is easy to run, but not particularly deep, interesting, variable, or realistic. I feel more like I'm playing a Superhero or Anime character than a fantasy character, though I imagine there is some fantastic fantasy that is like 4E. But 4E isn't my kind of fantasy game and it doesn't make me want to write or think of stories. I look at it more like participating in a kids cartoon with funny, inhuman characters with special powers.
It's an ok game. I haven't bought a book yet and don't plan on it. I'd be just as happy going back to 3.5, but my group is committed to 4E and I don't have the energy to push it.
The powers do feel kind of the same. And there are more obvious choices in 4E than in 3.5. Powers are pretty weak too. No more one shot killing in this game even with crits at lvl 7. But mostly we don't have much trouble killing stuff either, it just takes longer than it did in 3.5 because of the lack of spike damage from crits and the large amount of hit points each monster has.
Some feats are better than others too. Like I don't see why a paladin or str-based melee cleric would worship anyone other than Tempus or Kelemvor in the Forgotten Realms. They really didn't think out well alot of powers. Some powers are listed as dailies, but they really should be encounters. There are a few encounter powers that are borderline dailies. That surprises me that there is such oversight and imbalance with powers. I guess it shouldn't as there were plenty of such mistakes in 3.5, but still I was hoping for better power oversight and balance in 4E. Not a bunch of obvious choices for Paragon Paths, Chosen Paths, powers, feats, and especially gods but a free melee crit every encounter with Tempus is far too much to pass up for any player that has even a small desire to have an effective character or weapon focus or Disruptive Shot or Stand the Fallen. All our just the obvious best choices for a given level.
Some of the rules are hokey like the Grab and Escape rules rendering grappling mostly useless. Certain powers make encounters too easy.
Overall the classes are fairly balanced for their given roles. Each class has things that make it shine, some a few more than others, but overall the class balance is pretty good.
I guess D&D 4E is a good game, but very flat and flavorless. It gave up alot of its unique flavor for balance. As my friend says it feels like a RPG boardgame. That is pretty much my feeling.
I was hoping for something more advanced. 3.5 seemed to be moving the game closer to GURPS with skill points and advanced fighting styles. I was kind of hoping it would move closer to a GURPs like game, but it kind of moved in a different direction and kind of reminds me of the old Marvel Superheroes. A very simple, fun game that is easy to run, but not particularly deep, interesting, variable, or realistic. I feel more like I'm playing a Superhero or Anime character than a fantasy character, though I imagine there is some fantastic fantasy that is like 4E. But 4E isn't my kind of fantasy game and it doesn't make me want to write or think of stories. I look at it more like participating in a kids cartoon with funny, inhuman characters with special powers.