Things that do enough damage to kill a character with a single roll of the d20 are pretty rare IME, especially compared to how ubiquitous save-or-die effects become at high levels.Reynard said:But my point is that if you provide for mechanics that allow this to occur in another way -- say, lots of damage -- the problem persists and it is purely a perception issue.
The problem is, not all encounters are created equal. Yes, if the PCs win a run-of-the-mill encounter in round 1 with a save-or-die, that's no big deal. You can just move on to the next encounter. But if it's a big, climactic battle with the BBEG that you've been building up to for months, and they win it in round 1 with a save-or-die, that's a problem, because you can't just whip up another big, climactic battle on the fly. Those kinds of things take time to build up to.Reynard said:The DM should plan better, then. Seriously, as someone who prefers DMing by a long shot, if the PCs walk all over my BBEG like that, I give them a grudging nod of approval and work harder next time.
So then, the PCs should metagame and take less effective spells just to artificially prolong the fight past the point where they could have ended it? Because that's really the only alternative.Reynard said:If the players are the ones responsible -- after all, it was a PC that prepared finger of death, for example -- they really have no one to blame but themselves for an "anti-clamactic" battle.
Actually, it's more likely that their reaction will be something along the lines of "We spent three months building up to that??"Reynard said:They should likely, in fact, be rather proud of themselves for getting the job done quick and done right.