Patryn of Elvenshae said:
...I was playing a Warhammer Quest game with my normal D&D group, and I played a dwarven wizard-type as we were all attempting to flee Khazad Dum ahead of the balrog.
He caught us in one of the final chambers and I turned around and cast a spell that created a pit under him. He failed his save, and fell to his death.
Lamest ending to an adventure ever.
That was lame? Sounds to me like the kind of climax that would have made the rounds at our table for months.

The chase itself can be pretty climactic, and the ending memorable just because it wasn't a protracted one.
One of my favorite scenes from a comic book, as a parallel, was in one of the DC Comics Spelljammer series. In it, a red dragon had been set up in one issue as a major villain, thinking himself the superior to a mage on the crew of the ship. He had entrapped various of the crew, and at the beginning of the next issue, the mage arrived on-scene, pissed off beyond belief, basically called the dragon a moron, cast
Finger of Death, and turned his back as the Dragon hit the floor with a SLAM. Then they were on to the focus of the next adventure.
I admit, having this kind of thing happen all the time would be pretty poor, but when it happens once or twice in a character's career, it's in my experience memorable as all-out awesome.
That's just part of my play style: I like a bit of the element of all-or-nothing risk in the RPG session - beats the crap out of losing money at a Roulette or Craps table.
