Remathilis
Legend
Cadfan said:Alright, I'm getting close to tossing out insults.
You get over it after a while.

Cadfan said:Alright, I'm getting close to tossing out insults.
Grog said:If all that matters in chess is one move, as you claim, then answer me this:
Cadfan said:You can pick, as long as you make it explicit. That way we can criticize what you pick. So if you pick "the players know it is coming and there is a special spell that makes this monster's attack not work and the players have purchased multiple copies of this spell on a scroll and scouted out the monster's location before hand and have several rounds to prepare with the special spell," then we can at least know for sure what you mean.
Hopefully, I'm looking for an actual encounter where the monster gets to actually use its attack. But if you feel that this sort of encounter is only acceptable in situations where player preparation makes it so that the monster cannot actually use its attack, go ahead and say so.
Raven Crowking said:I didn't claim that "all that matters in chess is one move".
Raven Crowking said:I said that the game comes down to one move, and it does.
Grog said:Are you going to start arguing semantics now?
Grog said:But according to you, it hasn't. According to you, the game is only decided on the final move which establishes checkmate.
Grog said:That's a specious argument if I've ever heard one. This conversation is about save-or-die, not about playing D&D in general.
But it does not (necessarily) mean that you bet the life of your character on one single roll of the die.
Actually, that's not true. The chance of randomly meeting an enemy which can take your character from full hit points to -10 or less in one crit, and then actually having that enemy roll a natural 20, then confirm the crit, and then roll enough damage to actually kill your character, is vanishingly small compared to the chance of losing a character to a save-or-die. To take the bodak example, an 8th level wizard or rogue will probably have a +7 Fort save or thereabouts. That means he has a 35% chance of dying to the bodak's death attack. Meanwhile, the chance of dying to a greataxe crit is less than 5% (since there's a 5% chance of a natural 20, and then a confirmation roll and a damage roll after that).
Full-HP-to-dead crits are incredibly rare in D&D, especially in comparison to how ubiquitous save-or-die attacks become at high levels.
Wrong. By the RAW, Wizards get to pick any two spells they want to add to their spellbook when they go up a level. And Sorcerors can of course take any spell they want. Once you hit about 13th level or so (and in many cases, much sooner than that), every CR-appropriate spellcaster you meet is capable of packing save-or-dies.
Geron Raveneye said:What sticks out of your posts (and of course correct me if I'm wrong) is the opinion that, if the setup enables the characters to come up with appropriate countermeasures against the monster's special effect, it automatically means that ability, and in turn the monster as a challenge, is worthless. This may be your opinion, of course, but I certainly don't share it.