Remathilis
Legend
Geron Raveneye said:Yeah, as much as two people coming to the conclusion that save-or-die works fine for them from very different points of view indicates that the mechanic is perfectly suitable for a wide variety of playing styles, and that only corner cases of "I want my character to be unkillable" will find it unsuitable.
Sigh...
I want my character to die because he had 2 hit points left, failed a grapple check, and a giant snake's constriction damage is 2d6+10.
I want my character to die because a foe survived an attack of opportunity, made an opposed strength check, and and bull rushed me off a cliff.
I want to die fighting a frost giant toe-to-toe for three rounds before he confirmed the crit against me.
I want to die from poison after first surviving 2d6 points of con damage, and hoping to survive another low roll of 2d6.
I want to die saving my friends from an onslaught of devils as they frantically try to open a portal out hell.
I don't want to die because a 9th level cleric touched my 20th level paladin and I rolled a 1.
I don't want to die from a gaze attack in the first round of combat before my initiative number even came up (so, before I even had the chance to buff, fight or flee).
I don't want to die because the cleric only had 3 fourth level spell slots available for death ward.
Can we please dispense with the "No SoD = Death Proof" fallacy?