DM-Rocco... you sound like a good DM. Here's to keeping save-or-die, at least in some fashion.
(Actually, I wouldn't mind it if they kept save-or-die but also added some sort of action points... since probably the biggest use of action points would be to resist save-or-die effects. In other RPGs I've played which have "fate points" or such things, it seems a lot fairer to throw deadly effects at the characters. Although I'm equally happy with save-or-dies staying more or less as they are, without incorporating action points... the point is, I like that dramatic feeling.)
(Actually, I wouldn't mind it if they kept save-or-die but also added some sort of action points... since probably the biggest use of action points would be to resist save-or-die effects. In other RPGs I've played which have "fate points" or such things, it seems a lot fairer to throw deadly effects at the characters. Although I'm equally happy with save-or-dies staying more or less as they are, without incorporating action points... the point is, I like that dramatic feeling.)