D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

Yes it will, because if they have hit points left, it does not strike the heart or even the body if they have enough hit points. The person rolls over in their sleep and the attack "misses" for the amount of damage the attack does, or some other luck, skill, divine intervention hp damage description.

Or maybe it stabs them, their heart bursts and instantly repairs itself, and does it over and over again for the next 4 stabs too or maybe they can survive without a heart.

Morover, there is nothing in here about being willing. In the case we were talking about (being suicidal). just because I demonstrate no regard or concern for my life does not mean the divine intervention or luck or whatever doesn't continue on.

The only time you get struck for huge gory wounds like a stab in the heart is when you drop to 0.

Please provide where the rules state this.
 

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Please provide a citation for this.

5E (2014 or 2024) to my knowledge does not say (as you did) anywhere that your actual "meat" hit points are only your constitution bonus or that they are some small other number. What it says is:

"Hit points represent a combination of physical and mental durability, the will to live, and luck. "

On my 150 hp fighter that could easily break down into 147 hit points of physical durability, 1 hit point of mental durability, 1 hit point of luck and 1 hit points of will to live.

In YOUR game you are free to use whatever framework to explain that abstraction, just as anyone else is in their game.
The rule is clear. The hit that drops you to 0 is the one that does the real damage. Until then you are completely unscathed or suffer minor bruises/scratches. There are exception, but those are for things like poison stingers which do have to do minor damage to you before you would normally take scratches and small cuts.

"When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious"

There's your citation and there is no new rule for it in 5.5e, so that rule still stands. If you are sleeping and are stabbed in the heart, you are dropped to 0 or else you weren't stabbed in the heart.
 

To make it work, certain attacks need to be able to bypass hit points and go direct to some other effect. Example: slitting the throat of a defenseless humanoid-ish target with a sharp implement should kill it outright even if the target's otherwise at full hit points, regardless of how many hit points "full" might be.

Right and that would not happen RAW. There are rules for "slitting the throat" of a sleeping humanoid:

Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.

This goes back to my earlier statement D&D "Fantasy Combat" is "nonsense" as is much of the game outside of combat. There is nothing realistic about big parts of the game and the fact it is not possible to slit a sleeping humans throat and instantly kill them is small potatoes in the big scheme of things.
 

The rule is clear. The hit that drops you to 0 is the one that does the real damage. Until then you are completely unscathed or suffer minor bruises/scratches.

Ok provide a book and page number that says "the hit that drops you to 0 is the one that does actual damage"

When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious"

This actually contradicts your statement above.

I have 10 hit points, I lose 6, now I have 4 and "show signs of wear, such as cuts and bruises."

So did that actually do real damage or not?

Morover 2024 has the "bloodied" condition which takes effect at half your hit points and can have mechanical effects.
 
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Ok provide a book and page number that says "the hit that drops you to 0 is the one that does actual damage"



This actually contradicts your statement above.

I have 10 hit points, I lose 6, now I have 4 and "show signs of wear, such as cuts and bruises."

So did that actually do real damage or not?

Morover 2024 has the "bloodied" condition which takes effect at half your hit points.
Nothing there contradicts me dude. Trying reading to understand and not just to argue.

As for the bloodied condition, did you not see the part in 5e where you show cuts and bruises at half hit points. That's blooded. 🤦‍♂️

PS You just disproved your own argument there. If you aren't bloodied(minor cuts and bruises) until half hit points, you cannot be stabbed in the heart with a dagger at 20th level and survive, since the dagger literally cannot physically strike you at all until you are at half hit points(bloodied).
 

Like most people I thought these guys leaving would be a big blow to WOTC and D&D.

Then WOTC published the Fearun books and Asterion and they really knocked it out of the part IMO. These are the best rules/suplements they have published since Tasha's I think.

Is it because they turned the reins over to someone else or is it just coincedence?
Those books are terrible...
 

Nothing there contradicts me dude. Trying reading to understand and not just to argue.

As for the bloodied condition, did you not see the part in 5e where you show cuts and bruises at half hit points. That's blooded. 🤦‍♂️


No it is not. Bloodied is a specific condition and nothing about it mentions cuts and bruises. It does not say you don't have them before you are bloodied.

PS You just disproved your own argument there. If you aren't bloodied(minor cuts and bruises) until half hit points, you cannot be stabbed in the heart with a dagger at 20th level and survive, since the dagger literally cannot physically strike you at all until you are at half hit points(bloodied).

No I didn't. Moreover things can strike you when your hit points are higher, otherwise how do you get poisoned, how do stirges suck your blood etc.

You are just making things up now.
 


No it is not. Bloodied is a specific condition and nothing about it mentions cuts and bruises. It does not say you don't have them before you are bloodied.
Riiiiiiight, you're bloodied(cut), but not bloodied. :rolleyes:

Give me a break. Do you have a real counterargument?
No I didn't. Moreover things can strike you when your hit points are higher, otherwise how do you get poisoned, how do stirges suck your blood etc.
I quoted how and said how. But since you're reading to argue and not to understand, you of course "missed" it.
 

Riiiiiiight, you're bloodied(cut), but not bloodied. :rolleyes:

Yes, because a mindflayer that mind blasts you, or a Red Dragon that breathes on you or a Cleric that Guiding bolts you will "bloody" you but will not cause "cuts or bruises"

Give me a break. Do you have a real counterargument?

Do you have a real citation that says the only hit that does actual damage is the one that takes you 0?

I mean if you have cuts and bruises then you are damaged and if the old rules you are citing say that happens at 50% hit points then it is clear you are damaged long before you hit 0 hit points.

I quoted how and said how. But since you're reading to argue and not to understand, you of course "missed" it.

So how is it that a Hunter Shark has "Blood Frenzy" and advantage against targets that don't have all their hit points if those targets are not actually injured?
 

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